- add: Clippy
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54
Content.Client/_Amour/Tips/ClippyUI.cs
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54
Content.Client/_Amour/Tips/ClippyUI.cs
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using Content.Client.Paper;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client._Amour.Tips;
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[GenerateTypedNameReferences]
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public sealed partial class ClippyUI : UIWidget
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{
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public ClippyState State = ClippyState.Hidden;
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public bool ModifyLayers = true;
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public ClippyUI()
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{
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RobustXamlLoader.Load(this);
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}
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public void InitLabel(PaperVisualsComponent? visuals, IResourceCache resCache)
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{
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if (visuals == null)
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return;
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Label.ModulateSelfOverride = visuals.FontAccentColor;
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if (visuals.BackgroundImagePath == null)
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return;
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LabelPanel.ModulateSelfOverride = visuals.BackgroundModulate;
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var backgroundImage = resCache.GetResource<TextureResource>(visuals.BackgroundImagePath);
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var backgroundImageMode = visuals.BackgroundImageTile ? StyleBoxTexture.StretchMode.Tile : StyleBoxTexture.StretchMode.Stretch;
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var backgroundPatchMargin = visuals.BackgroundPatchMargin;
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LabelPanel.PanelOverride = new StyleBoxTexture
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{
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Texture = backgroundImage,
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TextureScale = visuals.BackgroundScale,
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Mode = backgroundImageMode,
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PatchMarginLeft = backgroundPatchMargin.Left,
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PatchMarginBottom = backgroundPatchMargin.Bottom,
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PatchMarginRight = backgroundPatchMargin.Right,
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PatchMarginTop = backgroundPatchMargin.Top
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};
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}
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public enum ClippyState : byte
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{
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Hidden,
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Revealing,
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Speaking,
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Hiding,
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}
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}
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11
Content.Client/_Amour/Tips/ClippyUI.xaml
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11
Content.Client/_Amour/Tips/ClippyUI.xaml
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<tips1:ClippyUI xmlns="https://spacestation14.io"
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xmlns:tips1="clr-namespace:Content.Client._Amour.Tips"
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MinSize="64 64"
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Visible="False">
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<PanelContainer Name="LabelPanel" Access="Public" Visible="False" MaxWidth="300" MaxHeight="200">
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<ScrollContainer Name="ScrollingContents" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" HorizontalExpand="True" VerticalExpand="True" HScrollEnabled="False" ReturnMeasure="True">
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<RichTextLabel Name="Label" Access="Public"/>
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</ScrollContainer>
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</PanelContainer>
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<SpriteView Name="Entity" Access="Public" MinSize="128 128"/>
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</tips1:ClippyUI>
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280
Content.Client/_Amour/Tips/ClippyUIController.cs
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280
Content.Client/_Amour/Tips/ClippyUIController.cs
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using System.Numerics;
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using Content.Client.Message;
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using Content.Client.Paper;
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using Content.Shared._Amour.Tips;
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using Content.Shared.CCVar;
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using Content.Shared.Movement.Components;
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using Robust.Client.Audio;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Client._Amour.Tips;
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public sealed class ClippyUIController : UIController
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{
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[Dependency] private readonly IStateManager _state = default!;
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[Dependency] private readonly IConsoleHost _conHost = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IResourceCache _resCache = default!;
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[UISystemDependency] private readonly AudioSystem _audio = default!;
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[UISystemDependency] private readonly EntityManager _entSys = default!;
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public const float Padding = 50;
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public static Angle WaddleRotation = Angle.FromDegrees(10);
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private EntityUid _entity;
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private float _secondsUntilNextState;
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private int _previousStep = 0;
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private ClippyEvent? _currentMessage;
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private readonly Queue<ClippyEvent> _queuedMessages = new();
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public override void Initialize()
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{
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base.Initialize();
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_conHost.RegisterCommand("local_clippy", ClippyCommand);
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UIManager.OnScreenChanged += OnScreenChanged;
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}
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private void ClippyCommand(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length == 0)
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{
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shell.WriteLine("usage: clippy <message> [entity prototype] [speak time] [animate time] [waddle]");
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return;
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}
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var ev = new ClippyEvent(args[0]);
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string proto;
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if (args.Length > 1)
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{
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ev.Proto = args[1];
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if (!_protoMan.HasIndex<EntityPrototype>(ev.Proto))
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{
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shell.WriteError($"Unknown prototype: {ev.Proto}");
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return;
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}
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}
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if (args.Length > 2)
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ev.SpeakTime = float.Parse(args[2]);
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if (args.Length > 3)
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ev.SlideTime = float.Parse(args[3]);
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if (args.Length > 4)
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ev.WaddleInterval = float.Parse(args[4]);
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AddMessage(ev);
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}
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public void AddMessage(ClippyEvent ev)
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{
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_queuedMessages.Enqueue(ev);
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}
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public override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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var screen = UIManager.ActiveScreen;
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if (screen == null)
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{
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_queuedMessages.Clear();
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return;
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}
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var clippy = screen.GetOrAddWidget<ClippyUI>();
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_secondsUntilNextState -= args.DeltaSeconds;
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if (_secondsUntilNextState <= 0)
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NextState(clippy);
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else
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{
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var pos = UpdatePosition(clippy, screen.Size, args); ;
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LayoutContainer.SetPosition(clippy, pos);
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}
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}
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private Vector2 UpdatePosition(ClippyUI clippy, Vector2 screenSize, FrameEventArgs args)
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{
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if (_currentMessage == null)
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return default;
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var slideTime = _currentMessage.SlideTime;
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var offset = clippy.State switch
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{
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ClippyUI.ClippyState.Hidden => 0,
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ClippyUI.ClippyState.Revealing => Math.Clamp(1 - _secondsUntilNextState / slideTime, 0, 1),
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ClippyUI.ClippyState.Hiding => Math.Clamp(_secondsUntilNextState / slideTime, 0, 1),
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_ => 1,
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};
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var waddle = _currentMessage.WaddleInterval;
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if (_currentMessage == null
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|| waddle <= 0
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|| clippy.State == ClippyUI.ClippyState.Hidden
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|| clippy.State == ClippyUI.ClippyState.Speaking
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|| !EntityManager.TryGetComponent(_entity, out SpriteComponent? sprite))
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{
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return new Vector2(screenSize.X - offset * (clippy.DesiredSize.X + Padding), (screenSize.Y - clippy.DesiredSize.Y) / 2);
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}
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var numSteps = (int) Math.Ceiling(slideTime / waddle);
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var curStep = (int) Math.Floor(numSteps * offset);
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var stepSize = (clippy.DesiredSize.X + Padding) / numSteps;
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if (curStep != _previousStep)
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{
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_previousStep = curStep;
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sprite.Rotation = sprite.Rotation > 0
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? -WaddleRotation
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: WaddleRotation;
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if (EntityManager.TryGetComponent(_entity, out FootstepModifierComponent? step))
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{
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var audioParams = step.FootstepSoundCollection.Params
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.AddVolume(-7f)
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.WithVariation(0.1f);
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_audio.PlayGlobal(step.FootstepSoundCollection, EntityUid.Invalid, audioParams);
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}
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}
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return new Vector2(screenSize.X - stepSize * curStep, (screenSize.Y - clippy.DesiredSize.Y) / 2);
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}
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private void NextState(ClippyUI clippy)
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{
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SpriteComponent? sprite;
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switch (clippy.State)
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{
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case ClippyUI.ClippyState.Hidden:
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if (!_queuedMessages.TryDequeue(out var next))
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return;
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if (next.Proto != null)
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{
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_entity = EntityManager.SpawnEntity(next.Proto, MapCoordinates.Nullspace);
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clippy.ModifyLayers = false;
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}
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else
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{
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_entity = EntityManager.SpawnEntity(_cfg.GetCVar(CCVars.ClippyEntity), MapCoordinates.Nullspace);
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clippy.ModifyLayers = true;
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}
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if (!EntityManager.TryGetComponent(_entity, out sprite))
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return;
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clippy.InitLabel(EntityManager.GetComponentOrNull<PaperVisualsComponent>(_entity), _resCache);
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if (!EntityManager.HasComponent<PaperVisualsComponent>(_entity))
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{
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var paper = EntityManager.AddComponent<PaperVisualsComponent>(_entity);
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paper.BackgroundImagePath = "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png";
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paper.BackgroundPatchMargin = new(16f, 16f, 16f, 16f);
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paper.BackgroundModulate = new(255, 255, 204);
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paper.FontAccentColor = new(0, 0, 0);
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}
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var scale = sprite.Scale;
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if (clippy.ModifyLayers)
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{
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sprite.Scale = Vector2.One;
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}
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else
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{
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sprite.Scale = new Vector2(3, 3);
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}
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clippy.Entity.SetEntity(_entity);
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clippy.Entity.Scale = scale;
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_currentMessage = next;
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_secondsUntilNextState = next.SlideTime;
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clippy.State = ClippyUI.ClippyState.Revealing;
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_previousStep = 0;
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if (clippy.ModifyLayers)
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{
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sprite.LayerSetAnimationTime("revealing", 0);
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sprite.LayerSetVisible("revealing", true);
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sprite.LayerSetVisible("speaking", false);
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sprite.LayerSetVisible("hiding", false);
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}
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sprite.Rotation = 0;
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clippy.Label.SetMarkup(_currentMessage.Msg);
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clippy.LabelPanel.Visible = false;
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clippy.Label.Visible = false;
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clippy.Visible = true;
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sprite.Visible = true;
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break;
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case ClippyUI.ClippyState.Revealing:
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clippy.State = ClippyUI.ClippyState.Speaking;
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if (!EntityManager.TryGetComponent(_entity, out sprite))
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return;
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sprite.Rotation = 0;
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_previousStep = 0;
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if (clippy.ModifyLayers)
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{
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sprite.LayerSetAnimationTime("speaking", 0);
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sprite.LayerSetVisible("revealing", false);
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sprite.LayerSetVisible("speaking", true);
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sprite.LayerSetVisible("hiding", false);
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}
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clippy.Label.Visible = true;
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clippy.LabelPanel.Visible = true;
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clippy.InvalidateArrange();
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clippy.InvalidateMeasure();
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if (_currentMessage != null)
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_secondsUntilNextState = _currentMessage.SpeakTime;
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break;
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case ClippyUI.ClippyState.Speaking:
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clippy.State = ClippyUI.ClippyState.Hiding;
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if (!EntityManager.TryGetComponent(_entity, out sprite))
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return;
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if (clippy.ModifyLayers)
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{
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sprite.LayerSetAnimationTime("hiding", 0);
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sprite.LayerSetVisible("revealing", false);
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sprite.LayerSetVisible("speaking", false);
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sprite.LayerSetVisible("hiding", true);
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}
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clippy.LabelPanel.Visible = false;
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if (_currentMessage != null)
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_secondsUntilNextState = _currentMessage.SlideTime;
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break;
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default: // закончил прятаться
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EntityManager.DeleteEntity(_entity);
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_entity = default;
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clippy.Visible = false;
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_currentMessage = null;
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_secondsUntilNextState = 0;
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clippy.State = ClippyUI.ClippyState.Hidden;
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break;
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}
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}
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private void OnScreenChanged((UIScreen? Old, UIScreen? New) ev)
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{
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ev.Old?.RemoveWidget<ClippyUI>();
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_currentMessage = null;
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EntityManager.DeleteEntity(_entity);
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}
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}
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20
Content.Client/_Amour/Tips/TipsSystem.cs
Normal file
20
Content.Client/_Amour/Tips/TipsSystem.cs
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@@ -0,0 +1,20 @@
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using Content.Shared._Amour.Tips;
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using Robust.Client.UserInterface;
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namespace Content.Client._Amour.Tips;
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public sealed class TipsSystem : EntitySystem
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{
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[Dependency] private readonly IUserInterfaceManager _uiMan = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<ClippyEvent>(OnClippyEv);
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}
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private void OnClippyEv(ClippyEvent ev)
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{
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_uiMan.GetUIController<ClippyUIController>().AddMessage(ev);
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}
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}
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