Фиксы (#488)
* add material storage component to whitemoose * fix pickaxe inventory size * fix free sponsor only races * invisible aghost no longer visible in ghost warp menu * add migration for BoxTrashbag * fix make wizard admin verb * fixed wizard components swap and new wizard marks as wizard in ghost warp menu now * Stop eating food if you drop it (#29854) * Stop eating food if you drop it * woops, unused param * comments --------- Co-authored-by: plykiya <plykiya@protonmail.com> * Eating and Drinking Doafter Change (#30060) My lawyer told me to do this Co-authored-by: plykiya <plykiya@protonmail.com> * ActivatableUI tweaks (#27448) * ActivatableUI tweaks * EntGotRemovedFromContainerMessage * A * Revert "ActivatableUI tweaks (#27448)" This reverts commit 5b311c6fdbf77db6838bdcf9993b98272d4ebeac. * fix eating food from containers * fix double captain duffel * add bible for chaplain loadout * possible bad fix for double security headsets --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: plykiya <plykiya@protonmail.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
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@@ -439,7 +439,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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if (HasComp<WizardComponent>(uid))
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return;
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MakeWizard(uid, rule, true);
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MakeWizard(uid, rule);
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}
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private bool MakeWizard(EntityUid wizard, WizardRuleComponent rule,
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@@ -468,7 +468,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return false;
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}
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if (!SpawnMap((wizard, rule)))
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if (!SpawnMap((rule.Owner, rule)))
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{
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_sawmill.Info("Failed to load shuttle for wizard");
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return false;
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