Add new PVS options slider (#12146)
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@@ -178,6 +178,8 @@ ui-options-function-shuttle-brake = Brake
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## Network menu
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ui-options-net-predict = Client-side prediction
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ui-options-net-interp-ratio = State buffer size
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ui-options-net-interp-ratio-tooltip = Increasing this will generally make the game more resistant
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to server->client packet-loss, however in doing so it
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@@ -190,11 +192,16 @@ ui-options-net-predict-tick-bias-tooltip = Increasing this will generally make t
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effectively adds slightly more latency and requires the
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client to predict more future ticks.
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ui-options-net-pvs-entry = PVS entity budget
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ui-options-net-pvs-entry-tooltip = This limits the rate at which the server will send new
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ui-options-net-pvs-spawn = PVS entity spawn budget
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ui-options-net-pvs-spawn-tooltip = This limits the rate at which the server will send newly spawned
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entities to the client. Lowering this can help reduce
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stuttering due to entity spawning, but can lead to pop-in.
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ui-options-net-pvs-entry = PVS entity budget
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ui-options-net-pvs-entry-tooltip = This limits the rate at which the server will send newly visible
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entities to the client. Lowering this can help reduce
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stuttering, but can lead to pop-in.
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ui-options-net-pvs-leave = PVS detach rate
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ui-options-net-pvs-leave-tooltip = This limits the rate at which the client will remove
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out-of-view entities. Lowering this can help reduce
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