Modify damage logging. (#5579)

This commit is contained in:
Leon Friedrich
2021-11-29 02:34:44 +13:00
committed by GitHub
parent b807250021
commit 0de4b7bc9f
28 changed files with 265 additions and 62 deletions

View File

@@ -1,7 +1,9 @@
using System;
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Stunnable;
@@ -23,6 +25,7 @@ namespace Content.Server.Damage.Systems
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -50,7 +53,11 @@ namespace Content.Server.Damage.Systems
_stunSystem.TryStun(uid, TimeSpan.FromSeconds(component.StunSeconds));
var damageScale = (speed / component.MinimumSpeed) * component.Factor;
_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
var dmg = _damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
if (dmg != null)
_logSystem.Add(LogType.Damaged, $"{component.Owner} took {dmg.Total} damage from a high speed collision");
}
}
}

View File

@@ -1,4 +1,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Damage;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
@@ -9,6 +11,7 @@ namespace Content.Server.Damage.Systems
public sealed class DamageOnLandSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -18,7 +21,11 @@ namespace Content.Server.Damage.Systems
private void DamageOnLand(EntityUid uid, DamageOnLandComponent component, LandEvent args)
{
_damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
var dmg = _damageableSystem.TryChangeDamage(uid, component.Damage, component.IgnoreResistances);
if (dmg == null)
return;
_logSystem.Add(LogType.Landed, $"{component.Owner} received {dmg.Total} damage from landing");
}
}
}

View File

@@ -1,5 +1,7 @@
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Tools.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
@@ -10,6 +12,7 @@ namespace Content.Server.Damage.Systems
public class DamageOnToolInteractSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -27,18 +30,25 @@ namespace Content.Server.Damage.Systems
&& args.Used.TryGetComponent<WelderComponent>(out var welder)
&& welder.Lit)
{
_damageableSystem.TryChangeDamage(args.Target.Uid, weldingDamage);
args.Handled = true;
return;
}
var dmg = _damageableSystem.TryChangeDamage(args.Target.Uid, weldingDamage);
if (component.DefaultDamage is {} damage
if (dmg != null)
_logSystem.Add(LogType.Damaged,
$"{args.User} used {args.Used} as a welder to deal {dmg.Total} damage to {args.Target}");
args.Handled = true;
}
else if (component.DefaultDamage is {} damage
&& args.Used.TryGetComponent<ToolComponent>(out var tool)
&& tool.Qualities.ContainsAny(component.Tools))
{
_damageableSystem.TryChangeDamage(args.Target.Uid, damage);
var dmg = _damageableSystem.TryChangeDamage(args.Target.Uid, damage);
if (dmg != null)
_logSystem.Add(LogType.Damaged,
$"{args.User} used {args.Used} as a tool to deal {dmg.Total} damage to {args.Target}");
args.Handled = true;
return;
}
}
}

View File

@@ -1,4 +1,6 @@
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Damage;
using Content.Shared.Throwing;
using Robust.Shared.GameObjects;
@@ -9,7 +11,8 @@ namespace Content.Server.Damage.Systems
public class DamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
@@ -17,7 +20,9 @@ namespace Content.Server.Damage.Systems
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
_damageableSystem.TryChangeDamage(args.Target.Uid, component.Damage, component.IgnoreResistances);
var dmg = _damageableSystem.TryChangeDamage(args.Target.Uid, component.Damage, component.IgnoreResistances);
if (dmg != null)
_logSystem.Add(LogType.ThrowHit, $"{args.Target} received {dmg.Total} damage from collision");
}
}
}