Modify damage logging. (#5579)

This commit is contained in:
Leon Friedrich
2021-11-29 02:34:44 +13:00
committed by GitHub
parent b807250021
commit 0de4b7bc9f
28 changed files with 265 additions and 62 deletions

View File

@@ -1,7 +1,9 @@
using System;
using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Stunnable;
@@ -23,6 +25,7 @@ namespace Content.Server.Damage.Systems
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly StunSystem _stunSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -50,7 +53,11 @@ namespace Content.Server.Damage.Systems
_stunSystem.TryStun(uid, TimeSpan.FromSeconds(component.StunSeconds));
var damageScale = (speed / component.MinimumSpeed) * component.Factor;
_damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
var dmg = _damageableSystem.TryChangeDamage(uid, component.Damage * damageScale);
if (dmg != null)
_logSystem.Add(LogType.Damaged, $"{component.Owner} took {dmg.Total} damage from a high speed collision");
}
}
}