Modify damage logging. (#5579)

This commit is contained in:
Leon Friedrich
2021-11-29 02:34:44 +13:00
committed by GitHub
parent b807250021
commit 0de4b7bc9f
28 changed files with 265 additions and 62 deletions

View File

@@ -1,11 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Cooldown;
using Content.Server.Weapon.Melee.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Damage;
using Content.Shared.Hands;
using Content.Shared.Interaction;
@@ -28,6 +30,7 @@ namespace Content.Server.Weapon.Melee
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
public override void Initialize()
{
@@ -92,8 +95,19 @@ namespace Content.Server.Weapon.Melee
RaiseLocalEvent(target.Uid, new AttackedEvent(args.Used, args.User, args.ClickLocation));
_damageableSystem.TryChangeDamage(target.Uid,
var damage = _damageableSystem.TryChangeDamage(target.Uid,
DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
if (damage != null)
{
if (args.Used == args.User)
_logSystem.Add(LogType.MeleeHit,
$"{args.User} melee attacked {args.TargetEntity} using their hands and dealt {damage.Total} damage");
else
_logSystem.Add(LogType.MeleeHit,
$"{args.User} melee attacked {args.TargetEntity} using {args.Used} and dealt {damage.Total} damage");
}
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
}
}
@@ -160,8 +174,18 @@ namespace Content.Server.Weapon.Melee
{
RaiseLocalEvent(entity.Uid, new AttackedEvent(args.Used, args.User, args.ClickLocation));
_damageableSystem.TryChangeDamage(entity.Uid,
DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
var damage = _damageableSystem.TryChangeDamage(entity.Uid,
DamageSpecifier.ApplyModifierSets(comp.Damage, hitEvent.ModifiersList));
if (damage != null)
{
if (args.Used == args.User)
_logSystem.Add(LogType.MeleeHit,
$"{args.User} melee attacked {entity} using their hands and dealt {damage.Total} damage");
else
_logSystem.Add(LogType.MeleeHit,
$"{args.User} melee attacked {entity} using {args.Used} and dealt {damage.Total} damage");
}
}
}