Make more network-events check EntitySessionEventArgs. (#6612)
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@@ -225,7 +225,7 @@ namespace Content.Client.Tabletop
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/// <param name="viewport">The viewport in which we are dragging.</param>
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private void StartDragging(EntityUid draggedEntity, ScalingViewport viewport)
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{
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RaiseNetworkEvent(new TabletopDraggingPlayerChangedEvent(draggedEntity, _playerManager.LocalPlayer?.UserId));
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RaiseNetworkEvent(new TabletopDraggingPlayerChangedEvent(draggedEntity, true));
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if (EntityManager.TryGetComponent<AppearanceComponent>(draggedEntity, out var appearance))
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{
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@@ -246,7 +246,7 @@ namespace Content.Client.Tabletop
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// Set the dragging player on the component to noone
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if (broadcast && _draggedEntity != null && EntityManager.HasComponent<TabletopDraggableComponent>(_draggedEntity.Value))
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{
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RaiseNetworkEvent(new TabletopDraggingPlayerChangedEvent(_draggedEntity.Value, null));
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RaiseNetworkEvent(new TabletopDraggingPlayerChangedEvent(_draggedEntity.Value, false));
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}
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_draggedEntity = null;
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