@@ -1,171 +1,65 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.Components;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Content.Client.Chat;
|
||||
using Content.Client.Interfaces.Chat;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
// OH GOD.
|
||||
// Ok actually it's fine.
|
||||
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
|
||||
public sealed partial class GameScreen : Robust.Client.State.State
|
||||
public class GameScreen : GameScreenBase
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IClientEntityManager _entityManager;
|
||||
[Dependency] private readonly IComponentManager _componentManager;
|
||||
[Dependency] private readonly IInputManager inputManager;
|
||||
[Dependency] private readonly IPlayerManager playerManager;
|
||||
[Dependency] private readonly IPlacementManager placementManager;
|
||||
[Dependency] private readonly IEyeManager eyeManager;
|
||||
[Dependency] private readonly IEntitySystemManager entitySystemManager;
|
||||
[Dependency] private readonly IGameTiming timing;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IGameHud _gameHud;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private IEntity lastHoveredEntity;
|
||||
[ViewVariables] private ChatBox _gameChat;
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
|
||||
base.Startup();
|
||||
|
||||
_gameChat = new ChatBox();
|
||||
_userInterfaceManager.StateRoot.AddChild(_gameChat);
|
||||
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
|
||||
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
|
||||
LayoutContainer.SetMarginLeft(_gameChat, -475);
|
||||
LayoutContainer.SetMarginBottom(_gameChat, 235);
|
||||
|
||||
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
|
||||
_chatManager.SetChatBox(_gameChat);
|
||||
_gameChat.DefaultChatFormat = "say \"{0}\"";
|
||||
_gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC");
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
|
||||
InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
playerManager.LocalPlayer.DetachEntity();
|
||||
base.Shutdown();
|
||||
|
||||
inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
|
||||
_gameChat.Dispose();
|
||||
_gameHud.RootControl.Orphan();
|
||||
}
|
||||
|
||||
public override void Update(FrameEventArgs e)
|
||||
internal static void FocusChat(ChatBox chat)
|
||||
{
|
||||
_componentManager.CullRemovedComponents();
|
||||
_entityManager.Update(e.DeltaSeconds);
|
||||
playerManager.Update(e.DeltaSeconds);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
{
|
||||
placementManager.FrameUpdate(e);
|
||||
_entityManager.FrameUpdate(e.DeltaSeconds);
|
||||
|
||||
var mousePosWorld = eyeManager.ScreenToWorld(new ScreenCoordinates(inputManager.MouseScreenPosition));
|
||||
var entityToClick = GetEntityUnderPosition(mousePosWorld);
|
||||
|
||||
var inRange = false;
|
||||
if (playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
|
||||
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
|
||||
{
|
||||
var playerPos = playerManager.LocalPlayer.ControlledEntity.Transform.WorldPosition;
|
||||
var entityPos = entityToClick.Transform.WorldPosition;
|
||||
inRange = (entityPos - playerPos).Length <= VerbUtility.InteractionRange;
|
||||
}
|
||||
|
||||
InteractionOutlineComponent outline;
|
||||
if (entityToClick == lastHoveredEntity)
|
||||
{
|
||||
if (entityToClick != null && entityToClick.TryGetComponent(out outline))
|
||||
{
|
||||
outline.UpdateInRange(inRange);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (lastHoveredEntity != null && !lastHoveredEntity.Deleted &&
|
||||
lastHoveredEntity.TryGetComponent(out outline))
|
||||
{
|
||||
outline.OnMouseLeave();
|
||||
}
|
||||
|
||||
lastHoveredEntity = entityToClick;
|
||||
|
||||
if (lastHoveredEntity != null && lastHoveredEntity.TryGetComponent(out outline))
|
||||
{
|
||||
outline.OnMouseEnter(inRange);
|
||||
}
|
||||
}
|
||||
|
||||
public IEntity GetEntityUnderPosition(GridCoordinates coordinates)
|
||||
{
|
||||
var entitiesUnderPosition = GetEntitiesUnderPosition(coordinates);
|
||||
return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
|
||||
}
|
||||
|
||||
public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
|
||||
{
|
||||
// Find all the entities intersecting our click
|
||||
var mapCoords = coordinates.ToMap(_mapManager);
|
||||
var entities = _entityManager.GetEntitiesIntersecting(mapCoords.MapId, mapCoords.Position);
|
||||
|
||||
// Check the entities against whether or not we can click them
|
||||
var foundEntities = new List<(IEntity clicked, int drawDepth)>();
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity.TryGetComponent<IClientClickableComponent>(out var component)
|
||||
&& entity.Transform.IsMapTransform
|
||||
&& component.CheckClick(coordinates.Position, out var drawDepthClicked))
|
||||
{
|
||||
foundEntities.Add((entity, drawDepthClicked));
|
||||
}
|
||||
}
|
||||
|
||||
if (foundEntities.Count == 0)
|
||||
return new List<IEntity>();
|
||||
|
||||
foundEntities.Sort(new ClickableEntityComparer());
|
||||
// 0 is the top element.
|
||||
foundEntities.Reverse();
|
||||
return foundEntities.Select(a => a.clicked).ToList();
|
||||
}
|
||||
|
||||
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth)>
|
||||
{
|
||||
public int Compare((IEntity clicked, int depth) x, (IEntity clicked, int depth) y)
|
||||
{
|
||||
var val = x.depth.CompareTo(y.depth);
|
||||
if (val != 0)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
var transx = x.clicked.Transform;
|
||||
var transy = y.clicked.Transform;
|
||||
return transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a state change event from outside the simulation to inside the simulation.
|
||||
/// </summary>
|
||||
/// <param name="args">Event data values for a bound key state change.</param>
|
||||
private void OnKeyBindStateChanged(BoundKeyEventArgs args)
|
||||
{
|
||||
var inputSys = entitySystemManager.GetEntitySystem<InputSystem>();
|
||||
|
||||
var func = args.Function;
|
||||
var funcId = inputManager.NetworkBindMap.KeyFunctionID(func);
|
||||
|
||||
var mousePosWorld = eyeManager.ScreenToWorld(args.PointerLocation);
|
||||
var entityToClick = GetEntityUnderPosition(mousePosWorld);
|
||||
var message = new FullInputCmdMessage(timing.CurTick, funcId, args.State, mousePosWorld,
|
||||
args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
|
||||
|
||||
// client side command handlers will always be sent the local player session.
|
||||
var session = playerManager.LocalPlayer.Session;
|
||||
inputSys.HandleInputCommand(session, func, message);
|
||||
chat.Input.IgnoreNext = true;
|
||||
chat.Input.GrabKeyboardFocus();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
160
Content.Client/State/GameScreenBase.cs
Normal file
160
Content.Client/State/GameScreenBase.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Client.GameObjects.Components;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Client.Interfaces.Graphics.ClientEye;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
// OH GOD.
|
||||
// Ok actually it's fine.
|
||||
// Instantiated dynamically through the StateManager, Dependencies will be resolved.
|
||||
public partial class GameScreenBase : StateBase
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IClientEntityManager _entityManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IEyeManager _eyeManager;
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager;
|
||||
[Dependency] private readonly IGameTiming _timing;
|
||||
[Dependency] private readonly IMapManager _mapManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
private IEntity _lastHoveredEntity;
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
_inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_playerManager.LocalPlayer.DetachEntity();
|
||||
|
||||
_inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
{
|
||||
base.FrameUpdate(e);
|
||||
|
||||
var mousePosWorld = _eyeManager.ScreenToWorld(new ScreenCoordinates(_inputManager.MouseScreenPosition));
|
||||
var entityToClick = GetEntityUnderPosition(mousePosWorld);
|
||||
|
||||
var inRange = false;
|
||||
if (_playerManager.LocalPlayer.ControlledEntity != null && entityToClick != null)
|
||||
{
|
||||
var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.WorldPosition;
|
||||
var entityPos = entityToClick.Transform.WorldPosition;
|
||||
inRange = (entityPos - playerPos).Length <= VerbUtility.InteractionRange;
|
||||
}
|
||||
|
||||
InteractionOutlineComponent outline;
|
||||
if (entityToClick == _lastHoveredEntity)
|
||||
{
|
||||
if (entityToClick != null && entityToClick.TryGetComponent(out outline))
|
||||
{
|
||||
outline.UpdateInRange(inRange);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (_lastHoveredEntity != null && !_lastHoveredEntity.Deleted &&
|
||||
_lastHoveredEntity.TryGetComponent(out outline))
|
||||
{
|
||||
outline.OnMouseLeave();
|
||||
}
|
||||
|
||||
_lastHoveredEntity = entityToClick;
|
||||
|
||||
if (_lastHoveredEntity != null && _lastHoveredEntity.TryGetComponent(out outline))
|
||||
{
|
||||
outline.OnMouseEnter(inRange);
|
||||
}
|
||||
}
|
||||
|
||||
public IEntity GetEntityUnderPosition(GridCoordinates coordinates)
|
||||
{
|
||||
var entitiesUnderPosition = GetEntitiesUnderPosition(coordinates);
|
||||
return entitiesUnderPosition.Count > 0 ? entitiesUnderPosition[0] : null;
|
||||
}
|
||||
|
||||
public IList<IEntity> GetEntitiesUnderPosition(GridCoordinates coordinates)
|
||||
{
|
||||
// Find all the entities intersecting our click
|
||||
var mapCoords = coordinates.ToMap(_mapManager);
|
||||
var entities = _entityManager.GetEntitiesIntersecting(mapCoords.MapId, mapCoords.Position);
|
||||
|
||||
// Check the entities against whether or not we can click them
|
||||
var foundEntities = new List<(IEntity clicked, int drawDepth)>();
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (entity.TryGetComponent<IClientClickableComponent>(out var component)
|
||||
&& entity.Transform.IsMapTransform
|
||||
&& component.CheckClick(coordinates.Position, out var drawDepthClicked))
|
||||
{
|
||||
foundEntities.Add((entity, drawDepthClicked));
|
||||
}
|
||||
}
|
||||
|
||||
if (foundEntities.Count == 0)
|
||||
return new List<IEntity>();
|
||||
|
||||
foundEntities.Sort(new ClickableEntityComparer());
|
||||
// 0 is the top element.
|
||||
foundEntities.Reverse();
|
||||
return foundEntities.Select(a => a.clicked).ToList();
|
||||
}
|
||||
|
||||
internal class ClickableEntityComparer : IComparer<(IEntity clicked, int depth)>
|
||||
{
|
||||
public int Compare((IEntity clicked, int depth) x, (IEntity clicked, int depth) y)
|
||||
{
|
||||
var val = x.depth.CompareTo(y.depth);
|
||||
if (val != 0)
|
||||
{
|
||||
return val;
|
||||
}
|
||||
|
||||
var transx = x.clicked.Transform;
|
||||
var transy = y.clicked.Transform;
|
||||
return transx.GridPosition.Y.CompareTo(transy.GridPosition.Y);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a state change event from outside the simulation to inside the simulation.
|
||||
/// </summary>
|
||||
/// <param name="args">Event data values for a bound key state change.</param>
|
||||
private void OnKeyBindStateChanged(BoundKeyEventArgs args)
|
||||
{
|
||||
var inputSys = _entitySystemManager.GetEntitySystem<InputSystem>();
|
||||
|
||||
var func = args.Function;
|
||||
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
|
||||
|
||||
var mousePosWorld = _eyeManager.ScreenToWorld(args.PointerLocation);
|
||||
var entityToClick = GetEntityUnderPosition(mousePosWorld);
|
||||
var message = new FullInputCmdMessage(_timing.CurTick, funcId, args.State, mousePosWorld,
|
||||
args.PointerLocation, entityToClick?.Uid ?? EntityUid.Invalid);
|
||||
|
||||
// client side command handlers will always be sent the local player session.
|
||||
var session = _playerManager.LocalPlayer.Session;
|
||||
inputSys.HandleInputCommand(session, func, message);
|
||||
}
|
||||
}
|
||||
}
|
||||
188
Content.Client/State/LobbyState.cs
Normal file
188
Content.Client/State/LobbyState.cs
Normal file
@@ -0,0 +1,188 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Client.Interfaces;
|
||||
using Content.Client.Interfaces.Chat;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.Interfaces;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Interfaces.ResourceManagement;
|
||||
using Robust.Client.Interfaces.UserInterface;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
public class LobbyState : StateBase
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IBaseClient _baseClient;
|
||||
[Dependency] private readonly IClientConsole _console;
|
||||
[Dependency] private readonly IChatManager _chatManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IResourceCache _resourceCache;
|
||||
[Dependency] private readonly IClientGameTicker _clientGameTicker;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager;
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager;
|
||||
[Dependency] private readonly IClientPreferencesManager _preferencesManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
[ViewVariables] private CharacterSetupGui _characterSetup;
|
||||
[ViewVariables] private LobbyGui _lobby;
|
||||
|
||||
public override void Startup()
|
||||
{
|
||||
_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
|
||||
_prototypeManager);
|
||||
LayoutContainer.SetAnchorPreset(_characterSetup, LayoutContainer.LayoutPreset.Wide);
|
||||
_characterSetup.CloseButton.OnPressed += args =>
|
||||
{
|
||||
_characterSetup.Save();
|
||||
_lobby.CharacterPreview.UpdateUI();
|
||||
_userInterfaceManager.StateRoot.AddChild(_lobby);
|
||||
_userInterfaceManager.StateRoot.RemoveChild(_characterSetup);
|
||||
};
|
||||
|
||||
_lobby = new LobbyGui(_entityManager, _resourceCache, _preferencesManager);
|
||||
_userInterfaceManager.StateRoot.AddChild(_lobby);
|
||||
|
||||
LayoutContainer.SetAnchorPreset(_lobby, LayoutContainer.LayoutPreset.Wide);
|
||||
|
||||
_chatManager.SetChatBox(_lobby.Chat);
|
||||
_lobby.Chat.DefaultChatFormat = "ooc \"{0}\"";
|
||||
|
||||
_lobby.ServerName.Text = _baseClient.GameInfo.ServerName;
|
||||
|
||||
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
|
||||
InputCmdHandler.FromDelegate(s => GameScreen.FocusChat(_lobby.Chat)));
|
||||
|
||||
UpdateLobbyUi();
|
||||
|
||||
_lobby.CharacterPreview.CharacterSetupButton.OnPressed += args =>
|
||||
{
|
||||
SetReady(false);
|
||||
_userInterfaceManager.StateRoot.RemoveChild(_lobby);
|
||||
_userInterfaceManager.StateRoot.AddChild(_characterSetup);
|
||||
};
|
||||
|
||||
_lobby.ObserveButton.OnPressed += args => _console.ProcessCommand("observe");
|
||||
_lobby.ReadyButton.OnPressed += args =>
|
||||
{
|
||||
if (!_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_console.ProcessCommand("joingame");
|
||||
};
|
||||
|
||||
_lobby.ReadyButton.OnToggled += args =>
|
||||
{
|
||||
SetReady(args.Pressed);
|
||||
};
|
||||
|
||||
_lobby.LeaveButton.OnPressed += args => _console.ProcessCommand("disconnect");
|
||||
|
||||
UpdatePlayerList();
|
||||
|
||||
_playerManager.PlayerListUpdated += PlayerManagerOnPlayerListUpdated;
|
||||
_clientGameTicker.InfoBlobUpdated += UpdateLobbyUi;
|
||||
_clientGameTicker.LobbyStatusUpdated += UpdateLobbyUi;
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
{
|
||||
_playerManager.PlayerListUpdated -= PlayerManagerOnPlayerListUpdated;
|
||||
_clientGameTicker.InfoBlobUpdated -= UpdateLobbyUi;
|
||||
_clientGameTicker.LobbyStatusUpdated -= UpdateLobbyUi;
|
||||
|
||||
_lobby.Dispose();
|
||||
_characterSetup.Dispose();
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
{
|
||||
if (_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
_lobby.StartTime.Text = "";
|
||||
return;
|
||||
}
|
||||
|
||||
string text;
|
||||
var difference = _clientGameTicker.StartTime - DateTime.UtcNow;
|
||||
if (difference.Ticks < 0)
|
||||
{
|
||||
if (difference.TotalSeconds < -5)
|
||||
{
|
||||
text = Loc.GetString("Right Now?");
|
||||
}
|
||||
else
|
||||
{
|
||||
text = Loc.GetString("Right Now");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
text = $"{(int) Math.Floor(difference.TotalMinutes)}:{difference.Seconds:D2}";
|
||||
}
|
||||
|
||||
_lobby.StartTime.Text = Loc.GetString("Round Starts In: {0}", text);
|
||||
}
|
||||
|
||||
private void PlayerManagerOnPlayerListUpdated(object sender, EventArgs e) => UpdatePlayerList();
|
||||
|
||||
private void UpdateLobbyUi()
|
||||
{
|
||||
if (_lobby == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
_lobby.ReadyButton.Text = Loc.GetString("Join");
|
||||
_lobby.ReadyButton.ToggleMode = false;
|
||||
_lobby.ReadyButton.Pressed = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lobby.StartTime.Text = "";
|
||||
_lobby.ReadyButton.Text = Loc.GetString("Ready Up");
|
||||
_lobby.ReadyButton.ToggleMode = true;
|
||||
_lobby.ReadyButton.Pressed = _clientGameTicker.AreWeReady;
|
||||
}
|
||||
|
||||
_lobby.ServerInfo.SetInfoBlob(_clientGameTicker.ServerInfoBlob);
|
||||
}
|
||||
|
||||
private void UpdatePlayerList()
|
||||
{
|
||||
_lobby.OnlinePlayerItemList.Clear();
|
||||
|
||||
foreach (var session in _playerManager.Sessions.OrderBy(s => s.Name))
|
||||
{
|
||||
_lobby.OnlinePlayerItemList.AddItem(session.Name);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetReady(bool newReady)
|
||||
{
|
||||
if (_clientGameTicker.IsGameStarted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_console.ProcessCommand($"toggleready {newReady}");
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Content.Client/State/StateBase.cs
Normal file
32
Content.Client/State/StateBase.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Robust.Client.Interfaces.GameObjects;
|
||||
using Robust.Client.Interfaces.Placement;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.State
|
||||
{
|
||||
public abstract class StateBase : Robust.Client.State.State
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IClientEntityManager _entityManager;
|
||||
[Dependency] private readonly IComponentManager _componentManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IPlacementManager _placementManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Update(FrameEventArgs e)
|
||||
{
|
||||
_componentManager.CullRemovedComponents();
|
||||
_entityManager.Update(e.DeltaSeconds);
|
||||
_playerManager.Update(e.DeltaSeconds);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(FrameEventArgs e)
|
||||
{
|
||||
_placementManager.FrameUpdate(e);
|
||||
_entityManager.FrameUpdate(e.DeltaSeconds);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user