Remove diseases (#15684)
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@@ -1,11 +0,0 @@
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using Content.Shared.Atmos.Miasma;
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using Robust.Shared.GameStates;
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namespace Content.Server.Atmos.Miasma;
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[NetworkedComponent, RegisterComponent]
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public sealed class FliesComponent : SharedFliesComponent
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{
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/// Need something to hold the ambient sound, at least until that system becomes more robust
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public EntityUid VirtFlies;
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}
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@@ -26,42 +26,6 @@ public sealed class RottingSystem : EntitySystem
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly TransformSystem _transform = default!;
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/// Miasma Disease Pool
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/// Miasma outbreaks are not per-entity,
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/// so this ensures that each entity in the same incident
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/// receives the same disease.
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public readonly IReadOnlyList<string> MiasmaDiseasePool = new[]
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{
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"VentCough",
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"AMIV",
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"SpaceCold",
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"SpaceFlu",
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"BirdFlew",
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"VanAusdallsRobovirus",
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"BleedersBite",
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"Plague",
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"TongueTwister",
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"MemeticAmirmir"
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};
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/// <summary>
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/// The current pool disease.
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/// </summary>
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private string _poolDisease = "";
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/// <summary>
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/// The target time it waits until..
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/// After that, it resets current time + _poolRepickTime.
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/// Any infection will also reset it to current time + _poolRepickTime.
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/// </summary>
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private TimeSpan _diseaseTime = TimeSpan.FromMinutes(5);
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/// <summary>
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/// How long without an infection before we pick a new disease.
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/// </summary>
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private readonly TimeSpan _poolRepickTime = TimeSpan.FromMinutes(5);
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public override void Initialize()
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{
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base.Initialize();
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@@ -76,13 +40,7 @@ public sealed class RottingSystem : EntitySystem
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SubscribeLocalEvent<RottingComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<RottingComponent, RejuvenateEvent>(OnRejuvenate);
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SubscribeLocalEvent<FliesComponent, ComponentInit>(OnFliesInit);
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SubscribeLocalEvent<FliesComponent, ComponentShutdown>(OnFliesShutdown);
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SubscribeLocalEvent<TemperatureComponent, IsRottingEvent>(OnTempIsRotting);
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// Init disease pool
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_poolDisease = _random.Pick(MiasmaDiseasePool);
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}
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private void OnPerishableUnpaused(EntityUid uid, PerishableComponent component, ref EntityUnpausedEvent args)
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@@ -106,7 +64,6 @@ public sealed class RottingSystem : EntitySystem
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private void OnShutdown(EntityUid uid, RottingComponent component, ComponentShutdown args)
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{
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RemComp<FliesComponent>(uid);
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if (TryComp<PerishableComponent>(uid, out var perishable))
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{
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perishable.NextPerishUpdate = TimeSpan.Zero;
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@@ -182,22 +139,6 @@ public sealed class RottingSystem : EntitySystem
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RemCompDeferred<RottingComponent>(uid);
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}
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/// Containers
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#region Fly stuff
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private void OnFliesInit(EntityUid uid, FliesComponent component, ComponentInit args)
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{
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component.VirtFlies = Spawn("AmbientSoundSourceFlies", Transform(uid).Coordinates);
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}
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private void OnFliesShutdown(EntityUid uid, FliesComponent component, ComponentShutdown args)
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{
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if (!Terminating(uid) && !Deleted(uid))
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Del(component.VirtFlies);
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}
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#endregion
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private void OnTempIsRotting(EntityUid uid, TemperatureComponent component, ref IsRottingEvent args)
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{
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if (args.Handled)
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@@ -205,23 +146,10 @@ public sealed class RottingSystem : EntitySystem
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args.Handled = component.CurrentTemperature > Atmospherics.T0C + 0.85f;
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}
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public string RequestPoolDisease()
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{
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// We reset the current time on this outbreak so people don't get unlucky at the transition time
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_diseaseTime = _timing.CurTime + _poolRepickTime;
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return _poolDisease;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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if (_timing.CurTime >= _diseaseTime)
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{
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_diseaseTime = _timing.CurTime + _poolRepickTime;
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_poolDisease = _random.Pick(MiasmaDiseasePool);
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}
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var perishQuery = EntityQueryEnumerator<PerishableComponent>();
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while (perishQuery.MoveNext(out var uid, out var perishable))
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{
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@@ -237,9 +165,7 @@ public sealed class RottingSystem : EntitySystem
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{
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var rot = AddComp<RottingComponent>(uid);
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rot.NextRotUpdate = _timing.CurTime + rot.RotUpdateRate;
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EnsureComp<FliesComponent>(uid);
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}
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}
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var rotQuery = EntityQueryEnumerator<RottingComponent, PerishableComponent, TransformComponent>();
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