Remove diseases (#15684)
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@@ -1,36 +0,0 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Disease;
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using Content.Shared.Disease;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Default metabolism for medicine reagents.
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemCauseDisease : ReagentEffect
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{
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/// <summary>
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/// Chance it has each tick to cause disease, between 0 and 1
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/// </summary>
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[DataField("causeChance")]
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public float CauseChance = 0.15f;
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/// <summary>
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/// The disease to add.
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/// </summary>
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[DataField("disease", customTypeSerializer: typeof(PrototypeIdSerializer<DiseasePrototype>), required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public string Disease = default!;
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.Scale != 1f)
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return;
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(args.SolutionEntity, Disease);
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}
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}
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}
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@@ -1,35 +0,0 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Disease;
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using Content.Shared.Disease.Components;
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using Robust.Shared.Random;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Causes a random disease from a list, if the user is not already diseased.
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemCauseRandomDisease : ReagentEffect
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{
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/// <summary>
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/// A disease to choose from.
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/// </summary>
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[DataField("diseases", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public List<string> Diseases = default!;
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.EntityManager.TryGetComponent<DiseasedComponent>(args.SolutionEntity, out var diseased))
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return;
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if (args.Scale != 1f)
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return;
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var random = IoCManager.Resolve<IRobustRandom>();
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(args.SolutionEntity, random.Pick(Diseases));
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}
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}
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}
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@@ -1,29 +0,0 @@
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Disease;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Default metabolism for medicine reagents.
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemCureDisease : ReagentEffect
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{
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/// <summary>
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/// Chance it has each tick to cure a disease, between 0 and 1
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/// </summary>
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[DataField("cureChance")]
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public float CureChance = 0.15f;
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public override void Effect(ReagentEffectArgs args)
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{
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var cureChance = CureChance;
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cureChance *= args.Scale;
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var ev = new CureDiseaseAttemptEvent(cureChance);
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args.EntityManager.EventBus.RaiseLocalEvent(args.SolutionEntity, ev, false);
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}
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}
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}
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@@ -1,26 +0,0 @@
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using Content.Shared.Chemistry.Reagent;
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using JetBrains.Annotations;
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using Content.Server.Atmos.Miasma;
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using Content.Server.Disease;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// The miasma system rotates between 1 disease at a time.
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/// This gives all entities the disease the miasme system is currently on.
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/// For things ingested by one person, you probably want ChemCauseRandomDisease instead.
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/// </summary>
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[UsedImplicitly]
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public sealed class ChemMiasmaPoolSource : ReagentEffect
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{
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public override void Effect(ReagentEffectArgs args)
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{
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if (args.Scale != 1f)
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return;
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string disease = EntitySystem.Get<RottingSystem>().RequestPoolDisease();
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(args.SolutionEntity, disease);
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}
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}
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}
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