Remove diseases (#15684)

This commit is contained in:
metalgearsloth
2023-05-07 17:50:37 +10:00
committed by GitHub
parent 29f7a39780
commit 0e81cb4319
111 changed files with 103 additions and 3419 deletions

View File

@@ -4,7 +4,6 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Clothing.Components;
using Content.Server.Disease.Components;
using Content.Server.IdentityManagement;
using Content.Server.Nutrition.EntitySystems;
using Content.Server.Popups;
@@ -15,7 +14,6 @@ using Content.Shared.Clothing.EntitySystems;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Robust.Shared.Player;
namespace Content.Server.Clothing
{
@@ -80,8 +78,8 @@ namespace Content.Server.Clothing
private void ToggleMaskComponents(EntityUid uid, MaskComponent mask, EntityUid wearer, bool isEquip = false)
{
//toggle visuals
if (TryComp<ClothingComponent>(mask.Owner, out var clothing))
// toggle visuals
if (TryComp<ClothingComponent>(uid, out var clothing))
{
//TODO: sprites for 'pulled down' state. defaults to invisible due to no sprite with this prefix
_clothing.SetEquippedPrefix(uid, mask.IsToggled ? "toggled" : null, clothing);
@@ -93,10 +91,6 @@ namespace Content.Server.Clothing
if (TryComp<IngestionBlockerComponent>(uid, out var blocker))
blocker.Enabled = !mask.IsToggled;
// toggle disease protection
if (TryComp<DiseaseProtectionComponent>(uid, out var diseaseProtection))
diseaseProtection.IsActive = !mask.IsToggled;
// toggle identity
if (TryComp<IdentityBlockerComponent>(uid, out var identity))
identity.Enabled = !mask.IsToggled;