Remove diseases (#15684)
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@@ -1,25 +0,0 @@
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using Content.Shared.Chat.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Traits.Assorted;
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/// <summary>
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/// This is used for the occasional sneeze or cough.
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/// </summary>
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[RegisterComponent]
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public sealed class UncontrollableSnoughComponent : Component
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{
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/// <summary>
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/// Emote to play when snoughing
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/// </summary>
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[DataField("emote", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
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public string EmoteId = String.Empty;
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/// <summary>
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/// The random time between incidents, (min, max).
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/// </summary>
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[DataField("timeBetweenIncidents", required: true)]
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public Vector2 TimeBetweenIncidents { get; }
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public float NextIncidentTime;
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}
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@@ -1,45 +0,0 @@
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using Content.Server.Disease;
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using Robust.Shared.Random;
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namespace Content.Server.Traits.Assorted;
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/// <summary>
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/// This handles making people randomly cough/sneeze without a disease.
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/// </summary>
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public sealed class UncontrollableSnoughSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly DiseaseSystem _diseaseSystem = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<UncontrollableSnoughComponent, ComponentStartup>(SetupSnough);
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}
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private void SetupSnough(EntityUid uid, UncontrollableSnoughComponent component, ComponentStartup args)
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{
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component.NextIncidentTime =
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_random.NextFloat(component.TimeBetweenIncidents.X, component.TimeBetweenIncidents.Y);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<UncontrollableSnoughComponent>();
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while (query.MoveNext(out var ent, out var snough))
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{
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snough.NextIncidentTime -= frameTime;
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if (snough.NextIncidentTime >= 0)
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continue;
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// Set the new time.
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snough.NextIncidentTime +=
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_random.NextFloat(snough.TimeBetweenIncidents.X, snough.TimeBetweenIncidents.Y);
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_diseaseSystem.SneezeCough(ent, null, snough.EmoteId, false);
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}
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}
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}
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