Remove diseases (#15684)

This commit is contained in:
metalgearsloth
2023-05-07 17:50:37 +10:00
committed by GitHub
parent 29f7a39780
commit 0e81cb4319
111 changed files with 103 additions and 3419 deletions

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@@ -1,25 +0,0 @@
using Content.Shared.Chat.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Traits.Assorted;
/// <summary>
/// This is used for the occasional sneeze or cough.
/// </summary>
[RegisterComponent]
public sealed class UncontrollableSnoughComponent : Component
{
/// <summary>
/// Emote to play when snoughing
/// </summary>
[DataField("emote", required: true, customTypeSerializer: typeof(PrototypeIdSerializer<EmotePrototype>))]
public string EmoteId = String.Empty;
/// <summary>
/// The random time between incidents, (min, max).
/// </summary>
[DataField("timeBetweenIncidents", required: true)]
public Vector2 TimeBetweenIncidents { get; }
public float NextIncidentTime;
}

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@@ -1,45 +0,0 @@
using Content.Server.Disease;
using Robust.Shared.Random;
namespace Content.Server.Traits.Assorted;
/// <summary>
/// This handles making people randomly cough/sneeze without a disease.
/// </summary>
public sealed class UncontrollableSnoughSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly DiseaseSystem _diseaseSystem = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<UncontrollableSnoughComponent, ComponentStartup>(SetupSnough);
}
private void SetupSnough(EntityUid uid, UncontrollableSnoughComponent component, ComponentStartup args)
{
component.NextIncidentTime =
_random.NextFloat(component.TimeBetweenIncidents.X, component.TimeBetweenIncidents.Y);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<UncontrollableSnoughComponent>();
while (query.MoveNext(out var ent, out var snough))
{
snough.NextIncidentTime -= frameTime;
if (snough.NextIncidentTime >= 0)
continue;
// Set the new time.
snough.NextIncidentTime +=
_random.NextFloat(snough.TimeBetweenIncidents.X, snough.TimeBetweenIncidents.Y);
_diseaseSystem.SneezeCough(ent, null, snough.EmoteId, false);
}
}
}