Add backpack bombing (#1156)
* Change exploding storages to explode their contents as well * Change storages to only trigger content explosions when the severity is heavy or destruction * Make inventories explode their contents as well * Change InventoryComponent IExAct into an explicit implementation * Change chain explosions to only trigger for explosion severities larger than or equal to heavy
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@@ -102,8 +102,8 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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public enum ExplosionSeverity
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{
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Destruction,
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Heavy,
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Light,
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Heavy,
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Destruction,
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}
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}
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