Add backpack bombing (#1156)

* Change exploding storages to explode their contents as well

* Change storages to only trigger content explosions when the severity is heavy or destruction

* Make inventories explode their contents as well

* Change InventoryComponent IExAct into an explicit implementation

* Change chain explosions to only trigger for explosion severities larger than or equal to heavy
This commit is contained in:
DrSmugleaf
2020-06-21 21:57:22 +02:00
committed by GitHub
parent fbd0eea019
commit 0e92a0c88c
3 changed files with 42 additions and 4 deletions

View File

@@ -102,8 +102,8 @@ namespace Content.Server.GameObjects.EntitySystems
}
public enum ExplosionSeverity
{
Destruction,
Heavy,
Light,
Heavy,
Destruction,
}
}