Refactor slip dropping to use throwing (#5476)

* Refactor slip dropping to use throwing

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Uncringe

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
This commit is contained in:
Clyybber
2021-11-24 00:38:39 +01:00
committed by GitHub
parent ee27c75224
commit 0e98c1c524
10 changed files with 113 additions and 121 deletions

View File

@@ -3,25 +3,13 @@ using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Fluids.Components
namespace Content.Server.Fluids.Components;
[RegisterComponent]
public class SpillableComponent : Component
{
[RegisterComponent]
public class SpillableComponent : Component, IDropped
{
public override string Name => "Spillable";
public override string Name => "Spillable";
[DataField("solution")]
public string SolutionName = "puddle";
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (!eventArgs.Intentional
&& EntitySystem.Get<SolutionContainerSystem>().TryGetSolution(Owner.Uid, SolutionName, out var solutionComponent))
{
EntitySystem.Get<SolutionContainerSystem>()
.Drain(Owner.Uid, solutionComponent, solutionComponent.DrainAvailable)
.SpillAt(Owner.Transform.Coordinates, "PuddleSmear");
}
}
}
[DataField("solution")]
public string SolutionName = "puddle";
}

View File

@@ -0,0 +1,33 @@
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Fluids.Components;
using Content.Shared.Examine;
using Content.Shared.Throwing;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Fluids.EntitySystems;
[UsedImplicitly]
public class SpillableSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
}
void SpillOnLand(EntityUid uid, SpillableComponent component, LandEvent args) {
if (args.User != null && _solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solutionComponent))
{
_solutionContainerSystem
.Drain(uid, solutionComponent, solutionComponent.DrainAvailable)
.SpillAt(EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear");
}
}
}

View File

@@ -166,18 +166,6 @@ namespace Content.Server.Hands.Systems
hands.ActivateHeldEntity(msg.HandName);
}
protected override void DropAllItemsInHands(IEntity entity, bool doMobChecks = true)
{
base.DropAllItemsInHands(entity, doMobChecks);
if (!entity.TryGetComponent(out HandsComponent? hands)) return;
foreach (var heldItem in hands.GetAllHeldItems())
{
hands.Drop(heldItem.Owner, doMobChecks, false);
}
}
//TODO: Actually shows all items/clothing/etc.
private void HandleExamined(EntityUid uid, HandsComponent component, ExaminedEvent args)
{

View File

@@ -0,0 +1,41 @@
using Content.Server.Hands.Components;
using Content.Shared.Standing;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Random;
namespace Content.Server.Standing;
public class StandingStateSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
private void FallOver(EntityUid uid, StandingStateComponent component, DropHandItemsEvent args)
{
var direction = EntityManager.TryGetComponent(uid, out PhysicsComponent? comp) ? comp.LinearVelocity / 50 : Vector2.Zero;
var dropAngle = _random.NextFloat(0.8f, 1.2f);
if (EntityManager.TryGetComponent(uid, out HandsComponent? hands))
{
foreach (var heldItem in hands.GetAllHeldItems())
{
if (hands.Drop(heldItem.Owner))
{
Throwing.ThrowHelper.TryThrow(heldItem.Owner,
_random.NextAngle().RotateVec(direction / dropAngle +
EntityManager.GetEntity(uid).Transform.WorldRotation.ToVec() / 50),
0.5f * dropAngle * _random.NextFloat(-0.9f, 1.1f),
EntityManager.GetEntity(uid), 0);
}
}
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StandingStateComponent, DropHandItemsEvent>(FallOver);
}
}

View File

@@ -33,7 +33,6 @@ namespace Content.Server.Throwing
internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 1.0f)
{
if (entity.Deleted ||
direction == Vector2.Zero ||
strength <= 0f ||
!entity.TryGetComponent(out PhysicsComponent? physicsComponent))
{
@@ -61,7 +60,7 @@ namespace Content.Server.Throwing
{
physicsComponent.ApplyAngularImpulse(ThrowAngularImpulse);
}
else
else if(direction != Vector2.Zero)
{
entity.Transform.LocalRotation = direction.ToWorldAngle() - Math.PI;
}
@@ -79,6 +78,7 @@ namespace Content.Server.Throwing
if (time < FlyTime)
{
physicsComponent.BodyStatus = BodyStatus.OnGround;
EntitySystem.Get<ThrownItemSystem>().LandComponent(comp);
}
else
{