Cleanup (#2111)
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@@ -20,9 +20,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class AirtightComponent : Component, IMapInit
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private (GridId, MapIndices) _lastPosition;
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private AtmosphereSystem _atmosphereSystem = default!;
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@@ -86,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// will not be airtight. A warning is much easier to track down than the object magically
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// not being airtight, so log one if the SnapGrid component is missing.
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if (!Owner.EnsureComponent(out SnapGridComponent _))
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Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition.ToString()} didn't have a {nameof(SnapGridComponent)}");
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Logger.Warning($"Entity {Owner} at {Owner.Transform.MapPosition} didn't have a {nameof(SnapGridComponent)}");
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Owner.EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
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@@ -106,7 +103,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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var newAirBlockedDirs = AtmosDirection.Invalid;
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// TODO ATMOS MULTIZ When we make multiZ atmos, special case this.
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for (int i = 0; i < Atmospherics.Directions; i++)
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!AirBlockedDirection.HasFlag(direction)) continue;
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@@ -14,7 +14,6 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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@@ -25,7 +24,6 @@ namespace Content.Server.GameObjects.Components.Atmos
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[RegisterComponent]
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public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private GasAnalyzerDanger _pressureDanger;
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