Minor AI system fixes (#1292)
* Add test to check all LogicNames in prototypes * Change CreateProcessor to AiLogicProcessor (I thought I'd already done this as I remember PJB telling me to do this but apparently I'm an idiot) * Temporarily remove invalid AiControllers Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -19,9 +19,6 @@
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drawdepth: WallMountedItems
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texture: Buildings/TurrTop.png
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directional: false
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- type: AiController
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logic: AimShootLife
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vision: 6.0
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- type: entity
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id: TurretTopLight
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@@ -34,9 +31,6 @@
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drawdepth: WallMountedItems
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texture: Buildings/TurrLamp.png
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directional: false
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- type: AiController
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logic: AimShootLife
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vision: 6.0
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- type: PointLight
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radius: 512
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mask: flashlight_mask
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