Containment Field Rework (#9312)
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@@ -1,11 +1,24 @@
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using Content.Shared.Singularity.Components;
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namespace Content.Server.Singularity.Components
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namespace Content.Server.Singularity.Components;
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[RegisterComponent]
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[ComponentReference(typeof(SharedContainmentFieldComponent))]
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public sealed class ContainmentFieldComponent : SharedContainmentFieldComponent
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedContainmentFieldComponent))]
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public sealed class ContainmentFieldComponent : SharedContainmentFieldComponent
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{
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public ContainmentFieldConnection? Parent;
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}
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/// <summary>
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/// The throw force for the field if an entity collides with it
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/// The lighter the mass the further it will throw. 5 mass will go about 4 tiles out, 70 mass goes only a couple tiles.
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/// </summary>
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[ViewVariables]
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[DataField("throwForce")]
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public float ThrowForce = 100f;
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/// <summary>
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/// This shouldn't be at 99999 or higher to prevent the singulo glitching out
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/// Will throw anything at the supplied mass or less that collides with the field.
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/// </summary>
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[ViewVariables]
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[DataField("maxMass")]
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public float MaxMass = 10000f;
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}
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@@ -1,112 +0,0 @@
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using System.Threading;
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using Content.Server.Singularity.EntitySystems;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Timer = Robust.Shared.Timing.Timer;
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namespace Content.Server.Singularity.Components
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{
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public sealed class ContainmentFieldConnection : IDisposable
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{
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public ContainmentFieldGeneratorComponent Generator1;
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public ContainmentFieldGeneratorComponent Generator2;
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private readonly List<EntityUid> _fields = new();
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private int _sharedEnergyPool;
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private readonly CancellationTokenSource _powerDecreaseCancellationTokenSource = new();
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public int SharedEnergyPool
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{
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get => _sharedEnergyPool;
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set
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{
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_sharedEnergyPool = Math.Clamp(value, 0, 25);
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if (_sharedEnergyPool == 0)
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{
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Dispose();
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}
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}
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}
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public ContainmentFieldConnection(ContainmentFieldGeneratorComponent generator1, ContainmentFieldGeneratorComponent generator2)
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{
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Generator1 = generator1;
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Generator2 = generator2;
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//generateFields
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var pos1 = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(generator1.Owner).Coordinates;
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var pos2 = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(generator2.Owner).Coordinates;
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if (pos1 == pos2)
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{
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Dispose();
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return;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var delta = (pos2 - pos1).Position;
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var dirVec = delta.Normalized;
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var stopDist = delta.Length;
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var currentOffset = dirVec;
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while (currentOffset.Length < stopDist)
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{
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var currentCoords = pos1.Offset(currentOffset);
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var newEnt = entityManager.SpawnEntity("ContainmentField", currentCoords);
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<ContainmentFieldComponent?>(newEnt, out var containmentFieldComponent))
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{
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Logger.Error("While creating Fields in ContainmentFieldConnection, a ContainmentField without a ContainmentFieldComponent was created. Deleting newly spawned ContainmentField...");
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IoCManager.Resolve<IEntityManager>().DeleteEntity(newEnt);
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continue;
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}
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containmentFieldComponent.Parent = this;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(newEnt).WorldRotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(generator1.Owner).WorldRotation + dirVec.ToWorldAngle();
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_fields.Add(newEnt);
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currentOffset += dirVec;
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}
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Timer.SpawnRepeating(1000, () => { SharedEnergyPool--; }, _powerDecreaseCancellationTokenSource.Token);
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}
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public bool CanRepel(SharedSingularityComponent toRepel)
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{
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var powerNeeded = 2 * toRepel.Level + 1;
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return _sharedEnergyPool > powerNeeded;
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}
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public void Dispose()
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{
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_powerDecreaseCancellationTokenSource.Cancel();
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foreach (var field in _fields)
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{
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IoCManager.Resolve<IEntityManager>().DeleteEntity(field);
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}
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_fields.Clear();
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RemoveConnection(this, Generator1);
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RemoveConnection(this, Generator2);
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}
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public void RemoveConnection(ContainmentFieldConnection? connection, ContainmentFieldGeneratorComponent component)
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{
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if (component.Connection1?.Item2 == connection)
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{
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component.Connection1 = null;
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}
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else if (component.Connection2?.Item2 == connection)
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{
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component.Connection2 = null;
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}
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else if (connection != null)
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{
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Logger.Error("RemoveConnection called on Containmentfieldgenerator with a connection that can't be found in its connections.");
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent<PointLightComponent>(component.Owner, out var pointLightComponent))
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{
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bool hasAnyConnection = (component.Connection1 != null) || (component.Connection2 != null);
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pointLightComponent.Enabled = hasAnyConnection;
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}
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}
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}
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}
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@@ -1,33 +1,107 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Physics;
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using Content.Shared.Singularity.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Physics;
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using Content.Shared.Tag;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Singularity.Components
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namespace Content.Server.Singularity.Components;
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[RegisterComponent]
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[ComponentReference(typeof(SharedContainmentFieldGeneratorComponent))]
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public sealed class ContainmentFieldGeneratorComponent : SharedContainmentFieldGeneratorComponent
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedContainmentFieldGeneratorComponent))]
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public sealed class ContainmentFieldGeneratorComponent : SharedContainmentFieldGeneratorComponent
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private int _powerBuffer;
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/// <summary>
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/// Store power with a cap. Decrease over time if not being powered from source.
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/// </summary>
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[ViewVariables]
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[DataField("powerBuffer")]
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public int PowerBuffer
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{
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private int _powerBuffer;
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[ViewVariables]
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public int PowerBuffer
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{
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get => _powerBuffer;
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set => _powerBuffer = Math.Clamp(value, 0, 6);
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}
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public Tuple<Direction, ContainmentFieldConnection>? Connection1;
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public Tuple<Direction, ContainmentFieldConnection>? Connection2;
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[ViewVariables]
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public bool Enabled;
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[ViewVariables]
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public bool IsConnected;
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get => _powerBuffer;
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set => _powerBuffer = Math.Clamp(value, 0, 25); //have this decrease over time if not hit by a bolt
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}
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/// <summary>
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/// The minimum the field generator needs to start generating a connection
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("powerMinimum")]
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public int PowerMinimum = 6;
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/// <summary>
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/// How much power should this field generator receive from a collision
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("power")]
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public int PowerReceived = 3;
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/// <summary>
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/// How much power should this field generator lose if not powered?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("powerLoss")]
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public int PowerLoss = 2;
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/// <summary>
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/// Used to check if it's received power recently.
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/// </summary>
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[ViewVariables]
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[DataField("accumulator")]
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public float Accumulator;
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/// <summary>
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/// How many seconds should the generators wait before losing power?
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/// </summary>
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[ViewVariables]
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[DataField("threshold")]
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public float Threshold = 10f;
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/// <summary>
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/// How many tiles should this field check before giving up?
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/// </summary>
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[ViewVariables]
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[DataField("maxLength")]
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public float MaxLength = 8F;
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/// <summary>
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/// What collision should power this generator?
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/// It really shouldn't be anything but an emitter bolt but it's here for fun.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("idTag", customTypeSerializer: typeof(PrototypeIdSerializer<TagPrototype>))]
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public string IDTag = "EmitterBolt";
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/// <summary>
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/// Is the generator toggled on?
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/// </summary>
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[ViewVariables]
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public bool Enabled;
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/// <summary>
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/// Is this generator connected to fields?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsConnected;
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/// <summary>
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/// The masks the raycast should not go through
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/// </summary>
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[ViewVariables]
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[DataField("collisionMask")]
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public int CollisionMask = (int) (CollisionGroup.MobMask | CollisionGroup.Impassable | CollisionGroup.MachineMask);
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/// <summary>
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/// A collection of connections that the generator has based on direction.
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/// Stores a list of fields connected between generators in this direction.
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/// </summary>
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[ViewVariables]
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public Dictionary<Direction, (ContainmentFieldGeneratorComponent, List<EntityUid>)> Connections = new();
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/// <summary>
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/// What fields should this spawn?
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("createdField", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string CreatedField = "ContainmentField";
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}
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