Hunger ECS (#14939)
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@@ -1,11 +1,13 @@
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using Content.Server.Animals.Components;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.DoAfter;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Udder;
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using Content.Shared.Verbs;
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@@ -18,6 +20,7 @@ namespace Content.Server.Animals.Systems
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internal sealed class UdderSystem : EntitySystem
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{
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@@ -41,10 +44,8 @@ namespace Content.Server.Animals.Systems
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// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
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if (EntityManager.TryGetComponent<HungerComponent?>(udder.Owner, out var hunger))
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{
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hunger.HungerThresholds.TryGetValue(HungerThreshold.Peckish, out var targetThreshold);
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// Is there enough nutrition to produce reagent?
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if (hunger.CurrentHunger < targetThreshold)
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if (_hunger.GetHungerThreshold(hunger) < HungerThreshold.Peckish)
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continue;
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}
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