Hunger ECS (#14939)
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151
Content.Shared/Nutrition/Components/HungerComponent.cs
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151
Content.Shared/Nutrition/Components/HungerComponent.cs
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Generic;
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namespace Content.Shared.Nutrition.Components;
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[RegisterComponent, NetworkedComponent, Access(typeof(HungerSystem))]
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public sealed class HungerComponent : Component
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{
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/// <summary>
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/// The current hunger amount of the entity
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/// </summary>
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[DataField("currentHunger"), ViewVariables(VVAccess.ReadWrite)]
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public float CurrentHunger;
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/// <summary>
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/// The base amount at which <see cref="CurrentHunger"/> decays.
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/// </summary>
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[DataField("baseDecayRate"), ViewVariables(VVAccess.ReadWrite)]
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public float BaseDecayRate = 0.01666666666f;
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/// <summary>
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/// The actual amount at which <see cref="CurrentHunger"/> decays.
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/// Affected by <seealso cref="CurrentThreshold"/>
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/// </summary>
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[DataField("actualDecayRate"), ViewVariables(VVAccess.ReadWrite)]
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public float ActualDecayRate;
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/// <summary>
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/// The last threshold this entity was at.
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/// Stored in order to prevent recalculating
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/// </summary>
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[DataField("lastThreshold"), ViewVariables(VVAccess.ReadWrite)]
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public HungerThreshold LastThreshold;
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/// <summary>
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/// The current hunger threshold the entity is at
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/// </summary>
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[DataField("currentThreshold"), ViewVariables(VVAccess.ReadWrite)]
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public HungerThreshold CurrentThreshold;
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/// <summary>
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/// A dictionary relating HungerThreshold to the amount of <see cref="CurrentHunger"/> needed for each one
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/// </summary>
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[DataField("thresholds", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
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public Dictionary<HungerThreshold, float> Thresholds = new()
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{
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{ HungerThreshold.Overfed, 200.0f },
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{ HungerThreshold.Okay, 150.0f },
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{ HungerThreshold.Peckish, 100.0f },
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{ HungerThreshold.Starving, 50.0f },
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{ HungerThreshold.Dead, 0.0f }
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};
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/// <summary>
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/// A dictionary relating hunger thresholds to corresponding alerts.
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/// </summary>
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[DataField("hungerThresholdAlerts", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, AlertType>))]
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public Dictionary<HungerThreshold, AlertType> HungerThresholdAlerts = new()
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{
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{ HungerThreshold.Peckish, AlertType.Peckish },
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{ HungerThreshold.Starving, AlertType.Starving },
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{ HungerThreshold.Dead, AlertType.Starving }
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};
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/// <summary>
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/// A dictionary relating HungerThreshold to how much they modify <see cref="BaseDecayRate"/>.
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/// </summary>
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[DataField("hungerThresholdDecayModifiers", customTypeSerializer: typeof(DictionarySerializer<HungerThreshold, float>))]
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public Dictionary<HungerThreshold, float> HungerThresholdDecayModifiers = new()
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{
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{ HungerThreshold.Overfed, 1.2f },
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{ HungerThreshold.Okay, 1f },
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{ HungerThreshold.Peckish, 0.8f },
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{ HungerThreshold.Starving, 0.6f },
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{ HungerThreshold.Dead, 0.6f }
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};
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/// <summary>
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/// The amount of slowdown applied when an entity is starving
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/// </summary>
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[DataField("starvingSlowdownModifier"), ViewVariables(VVAccess.ReadWrite)]
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public float StarvingSlowdownModifier = 0.75f;
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/// <summary>
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/// Damage dealt when your current threshold is at HungerThreshold.Dead
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/// </summary>
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[DataField("starvationDamage")]
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public DamageSpecifier? StarvationDamage;
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/// <summary>
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/// The time when the hunger will update next.
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/// </summary>
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[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextUpdateTime;
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/// <summary>
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/// The time between each update.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan UpdateRate = TimeSpan.FromSeconds(1);
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}
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[Serializable, NetSerializable]
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public sealed class HungerComponentState : ComponentState
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{
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public float CurrentHunger;
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public float BaseDecayRate;
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public float ActualDecayRate;
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public HungerThreshold LastHungerThreshold;
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public HungerThreshold CurrentThreshold;
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public float StarvingSlowdownModifier;
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public TimeSpan NextUpdateTime;
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public HungerComponentState(float currentHunger,
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float baseDecayRate,
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float actualDecayRate,
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HungerThreshold lastHungerThreshold,
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HungerThreshold currentThreshold,
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float starvingSlowdownModifier,
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TimeSpan nextUpdateTime)
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{
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CurrentHunger = currentHunger;
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BaseDecayRate = baseDecayRate;
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ActualDecayRate = actualDecayRate;
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LastHungerThreshold = lastHungerThreshold;
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CurrentThreshold = currentThreshold;
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StarvingSlowdownModifier = starvingSlowdownModifier;
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NextUpdateTime = nextUpdateTime;
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}
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}
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[Serializable, NetSerializable]
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public enum HungerThreshold : byte
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{
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Overfed = 1 << 3,
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Okay = 1 << 2,
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Peckish = 1 << 1,
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Starving = 1 << 0,
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Dead = 0,
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}
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