Hunger ECS (#14939)
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226
Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
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226
Content.Shared/Nutrition/EntitySystems/HungerSystem.cs
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using Content.Shared.Alert;
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using Content.Shared.Damage;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Rejuvenate;
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using Robust.Shared.GameStates;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Shared.Nutrition.EntitySystems;
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public sealed class HungerSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifier = default!;
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[Dependency] private readonly SharedJetpackSystem _jetpack = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HungerComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<HungerComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<HungerComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<HungerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<HungerComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<HungerComponent, RefreshMovementSpeedModifiersEvent>(OnRefreshMovespeed);
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SubscribeLocalEvent<HungerComponent, RejuvenateEvent>(OnRejuvenate);
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}
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private void OnGetState(EntityUid uid, HungerComponent component, ref ComponentGetState args)
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{
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args.State = new HungerComponentState(component.CurrentHunger,
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component.BaseDecayRate,
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component.ActualDecayRate,
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component.LastThreshold,
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component.CurrentThreshold,
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component.StarvingSlowdownModifier,
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component.NextUpdateTime);
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}
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private void OnHandleState(EntityUid uid, HungerComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not HungerComponentState state)
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return;
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component.CurrentHunger = state.CurrentHunger;
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component.BaseDecayRate = state.BaseDecayRate;
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component.ActualDecayRate = state.ActualDecayRate;
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component.LastThreshold = state.LastHungerThreshold;
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component.CurrentThreshold = state.CurrentThreshold;
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component.StarvingSlowdownModifier = state.StarvingSlowdownModifier;
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component.NextUpdateTime = state.NextUpdateTime;
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}
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private void OnUnpaused(EntityUid uid, HungerComponent component, ref EntityUnpausedEvent args)
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{
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component.NextUpdateTime += args.PausedTime;
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}
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private void OnMapInit(EntityUid uid, HungerComponent component, MapInitEvent args)
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{
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var amount = _random.Next(
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(int) component.Thresholds[HungerThreshold.Peckish] + 10,
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(int) component.Thresholds[HungerThreshold.Okay]);
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SetHunger(uid, amount, component);
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}
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private void OnShutdown(EntityUid uid, HungerComponent component, ComponentShutdown args)
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{
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_alerts.ClearAlertCategory(uid, AlertCategory.Hunger);
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}
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private void OnRefreshMovespeed(EntityUid uid, HungerComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (component.CurrentThreshold > HungerThreshold.Starving)
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return;
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if (_jetpack.IsUserFlying(uid))
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return;
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args.ModifySpeed(component.StarvingSlowdownModifier, component.StarvingSlowdownModifier);
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}
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private void OnRejuvenate(EntityUid uid, HungerComponent component, RejuvenateEvent args)
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{
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SetHunger(uid, component.Thresholds[HungerThreshold.Okay], component);
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}
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/// <summary>
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/// Adds to the current hunger of an entity by the specified value
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="amount"></param>
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/// <param name="component"></param>
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public void ModifyHunger(EntityUid uid, float amount, HungerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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SetHunger(uid, component.CurrentHunger + amount, component);
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}
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/// <summary>
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/// Sets the current hunger of an entity to the specified value
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="amount"></param>
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/// <param name="component"></param>
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public void SetHunger(EntityUid uid, float amount, HungerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.CurrentHunger = Math.Clamp(amount,
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component.Thresholds[HungerThreshold.Dead],
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component.Thresholds[HungerThreshold.Overfed]);
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UpdateCurrentThreshold(uid, component);
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Dirty(component);
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}
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private void UpdateCurrentThreshold(EntityUid uid, HungerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var calculatedHungerThreshold = GetHungerThreshold(component);
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if (calculatedHungerThreshold == component.CurrentThreshold)
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return;
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component.CurrentThreshold = calculatedHungerThreshold;
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DoHungerThresholdEffects(uid, component);
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Dirty(component);
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}
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private void DoHungerThresholdEffects(EntityUid uid, HungerComponent? component = null, bool force = false)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.CurrentThreshold == component.LastThreshold && !force)
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return;
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if (GetMovementThreshold(component.CurrentThreshold) != GetMovementThreshold(component.LastThreshold))
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{
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_movementSpeedModifier.RefreshMovementSpeedModifiers(uid);
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}
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if (component.HungerThresholdAlerts.TryGetValue(component.CurrentThreshold, out var alertId))
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{
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_alerts.ShowAlert(uid, alertId);
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}
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else
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{
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_alerts.ClearAlertCategory(uid, AlertCategory.Hunger);
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}
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if (component.StarvationDamage is { } damage && !_mobState.IsDead(uid))
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{
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_damageable.TryChangeDamage(uid, damage, true, false);
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}
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if (component.HungerThresholdDecayModifiers.TryGetValue(component.CurrentThreshold, out var modifier))
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{
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component.ActualDecayRate = component.BaseDecayRate * modifier;
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}
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component.LastThreshold = component.CurrentThreshold;
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}
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/// <summary>
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/// Gets the hunger threshold for an entity based on the amount of food specified.
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/// If a specific amount isn't specified, just uses the current hunger of the entity
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/// </summary>
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/// <param name="component"></param>
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/// <param name="food"></param>
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/// <returns></returns>
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public HungerThreshold GetHungerThreshold(HungerComponent component, float? food = null)
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{
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food ??= component.CurrentHunger;
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var result = HungerThreshold.Dead;
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var value = component.Thresholds[HungerThreshold.Overfed];
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foreach (var threshold in component.Thresholds)
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{
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if (threshold.Value <= value && threshold.Value >= food)
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{
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result = threshold.Key;
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value = threshold.Value;
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}
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}
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return result;
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}
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private bool GetMovementThreshold(HungerThreshold threshold)
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{
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switch (threshold)
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{
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case HungerThreshold.Overfed:
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case HungerThreshold.Okay:
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return true;
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case HungerThreshold.Peckish:
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case HungerThreshold.Starving:
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case HungerThreshold.Dead:
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return false;
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default:
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throw new ArgumentOutOfRangeException(nameof(threshold), threshold, null);
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}
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<HungerComponent>();
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while (query.MoveNext(out var uid, out var hunger))
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{
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if (_timing.CurTime < hunger.NextUpdateTime)
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continue;
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hunger.NextUpdateTime = _timing.CurTime + hunger.UpdateRate;
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ModifyHunger(uid, -hunger.ActualDecayRate, hunger);
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}
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}
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}
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