Rotate DefaultGrid on round start (#4957)
* Rotate DefaultGrid on round start Not ideal long-term but good for bugspotting short-term. * Fix buckle test Because gridtraversal was being triggered the pos was being fucked when moving back * Fix buckle * Buckle offset
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@@ -90,6 +90,12 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<float> MaxStationOffset =
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CVarDef.Create("game.maxstationoffset", 1000.0f);
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/// <summary>
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/// Whether a random rotation will be applied to the station on roundstart.
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/// </summary>
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public static readonly CVarDef<bool> StationRotation =
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CVarDef.Create("game.station_rotation", true);
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/// <summary>
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/// When enabled, guests will be assigned permanent UIDs and will have their preferences stored.
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/// </summary>
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