ReusableAnimations sanity checks.
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@@ -56,7 +56,7 @@ namespace Content.Client.Hands
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private void HandlePickupAnimation(PickupAnimationMessage msg)
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{
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if (!msg.EntityUid.IsValid())
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if (!EntityManager.EntityExists(msg.EntityUid))
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return;
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if (!_gameTiming.IsFirstTimePredicted)
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