Color flash effect fixes (#18952)

This commit is contained in:
metalgearsloth
2023-08-11 03:44:52 +10:00
committed by GitHub
parent eb130b3eae
commit 0f917d22d7
14 changed files with 72 additions and 29 deletions

View File

@@ -12,11 +12,12 @@ namespace Content.Server.Damage.Systems;
public sealed class DamageOnHighSpeedImpactSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly StunSystem _stun = default!;
public override void Initialize()
{
@@ -50,6 +51,6 @@ public sealed class DamageOnHighSpeedImpactSystem : EntitySystem
_damageable.TryChangeDamage(uid, component.Damage * damageScale);
_audio.PlayPvs(component.SoundHit, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-0.125f));
RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { uid }), Filter.Pvs(uid, entityManager: EntityManager));
_color.RaiseEffect(Color.Red, new List<EntityUid>() { uid }, Filter.Pvs(uid, entityManager: EntityManager));
}
}

View File

@@ -19,11 +19,12 @@ namespace Content.Server.Damage.Systems
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly ThrownItemSystem _thrownItem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly ThrownItemSystem _thrownItem = default!;
public override void Initialize()
{
@@ -39,7 +40,7 @@ namespace Content.Server.Damage.Systems
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.Total:damage} damage from collision");
RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { args.Target }), Filter.Pvs(args.Target, entityManager: EntityManager));
_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
_guns.PlayImpactSound(args.Target, dmg, null, false);
if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
{