Color flash effect fixes (#18952)

This commit is contained in:
metalgearsloth
2023-08-11 03:44:52 +10:00
committed by GitHub
parent eb130b3eae
commit 0f917d22d7
14 changed files with 72 additions and 29 deletions

View File

@@ -38,13 +38,14 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly BloodstreamSystem _bloodstream = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly LagCompensationSystem _lag = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly SolutionContainerSystem _solutions = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
public override void Initialize()
{
@@ -191,7 +192,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
protected override void DoDamageEffect(List<EntityUid> targets, EntityUid? user, TransformComponent targetXform)
{
var filter = Filter.Pvs(targetXform.Coordinates, entityMan: EntityManager).RemoveWhereAttachedEntity(o => o == user);
RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, targets), filter);
_color.RaiseEffect(Color.Red, targets, filter);
}
private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, EntityUid? inTargetHand, CombatModeComponent disarmerComp)

View File

@@ -34,13 +34,14 @@ public sealed partial class GunSystem : SharedGunSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IComponentFactory _factory = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly InteractionSystem _interaction = default!;
[Dependency] private readonly PricingSystem _pricing = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
public const float GunClumsyChance = 0.5f;
@@ -239,7 +240,9 @@ public sealed partial class GunSystem : SharedGunSystem
if (!Deleted(hitEntity))
{
if (dmg.Total > FixedPoint2.Zero)
RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Red, new List<EntityUid> { hitEntity }), Filter.Pvs(hitEntity, entityManager: EntityManager));
{
_color.RaiseEffect(Color.Red, new List<EntityUid>() { hitEntity }, Filter.Pvs(hitEntity, entityManager: EntityManager));
}
// TODO get fallback position for playing hit sound.
PlayImpactSound(hitEntity, dmg, hitscan.Sound, hitscan.ForceSound);