Color flash effect fixes (#18952)
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@@ -28,14 +28,15 @@ namespace Content.Shared.Damage.Systems;
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public sealed partial class StaminaSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly MetaDataSystem _metadata = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedStunSystem _stunSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly INetManager _net = default!;
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/// <summary>
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/// How much of a buffer is there between the stun duration and when stuns can be re-applied.
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@@ -328,7 +329,7 @@ public sealed partial class StaminaSystem : EntitySystem
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if (visual)
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{
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RaiseNetworkEvent(new ColorFlashEffectEvent(Color.Aqua, new List<EntityUid>() { uid }));
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_color.RaiseEffect(Color.Aqua, new List<EntityUid>() { uid }, Filter.Pvs(uid, entityManager: EntityManager));
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}
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if (_net.IsServer)
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