Color flash effect fixes (#18952)

This commit is contained in:
metalgearsloth
2023-08-11 03:44:52 +10:00
committed by GitHub
parent eb130b3eae
commit 0f917d22d7
14 changed files with 72 additions and 29 deletions

View File

@@ -515,7 +515,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
// If the target has stamina and is taking blunt damage, they should also take stamina damage based on their blunt to stamina factor
if (damageResult.DamageDict.TryGetValue("Blunt", out var bluntDamage))
{
_stamina.TakeStaminaDamage(ev.Target.Value, (bluntDamage * component.BluntStaminaDamageFactor).Float(), source:user, with:meleeUid == user ? null : meleeUid);
_stamina.TakeStaminaDamage(ev.Target.Value, (bluntDamage * component.BluntStaminaDamageFactor).Float(), visual: false, source: user, with: meleeUid == user ? null : meleeUid);
}
if (meleeUid == user)