Ghosts do booo (spooky) (#3363)
* Light now use visualizer * Added ghost actions * Add hotkey input for ghosts * no message * Testing blinking animation * Better animation * Better customization * No abuse * Reversed sln * No fun for ghosts * No fun for ghosts x2 * Cooldown for lights * Moved to component deps * This tollist is unnecessary * Enums to byte Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Some lights can ignore ghosts now Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -33,6 +33,19 @@
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repeat: true
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behavior: !type:DisarmAction { }
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- type: action
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actionType: GhostBoo
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icon: Interface/Actions/scream.png
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name: "Boo"
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description: "Scare your crew members because of boredom!"
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filters:
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- ghost
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behaviorType: Instant
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behavior: !type:GhostBoo
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radius: 3
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cooldown: 120
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maxTargets: 3
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- type: action
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actionType: DebugInstant
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icon: Interface/Alerts/Human/human1.png
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@@ -18,7 +18,8 @@
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- type: EmergencyLight
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- type: Sprite
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sprite: Constructible/Lighting/emergency_light.rsi
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state: emergency_light_off
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layers:
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- state: emergency_light_off
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placement:
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snap:
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- Wallmount
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@@ -16,6 +16,9 @@
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- type: LoopingSound
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- type: Sprite
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sprite: Constructible/Lighting/light_tube.rsi
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layers:
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- state: on
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map: ["enum.PoweredLightLayers.Base"]
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state: on
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- type: PointLight
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radius: 8
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@@ -57,6 +60,10 @@
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- type: PoweredLight
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bulb: Tube
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- type: PowerReceiver
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- type: Appearance
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visuals:
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- type: PoweredLightVisualizer
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blinkingSound: "/Audio/Machines/light_tube_on.ogg"
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- type: entity
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id: PoweredlightEmpty
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@@ -122,6 +129,9 @@
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- type: PoweredLight
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bulb: Bulb
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- type: PowerReceiver
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- type: Appearance
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visuals:
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- type: PoweredLightVisualizer
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- type: entity
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id: PoweredSmallLightEmpty
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@@ -41,3 +41,6 @@
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baseSprintSpeed: 14
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baseWalkSpeed: 7
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- type: MovementIgnoreGravity
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- type: Actions
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innateActions:
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- GhostBoo
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