голод и жажда
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@@ -136,7 +136,7 @@ public sealed class HungerSystem : EntitySystem
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return;
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//WD start
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if (_net.IsServer && component.CurrentThreshold != HungerThreshold.Overfed)
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if (_net.IsServer)
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{
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var ev = new MoodEffectEvent("Hunger" + component.CurrentThreshold);
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RaiseLocalEvent(uid, ev);
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