Move movement to client.
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@@ -47,6 +47,8 @@ using Content.Shared.Interfaces;
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using SS14.Server.Interfaces.ServerStatus;
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using SS14.Shared.Timing;
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using Content.Server.GameObjects.Components.Destructible;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.Interfaces.GameObjects.Components.Movement;
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namespace Content.Server
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{
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@@ -143,6 +145,11 @@ namespace Content.Server
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factory.RegisterIgnore("IconSmooth");
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factory.RegisterIgnore("SubFloorHide");
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factory.Register<PlayerInputMoverComponent>();
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factory.RegisterReference<PlayerInputMoverComponent, IMoverComponent>();
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factory.Register<AiControllerComponent>();
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IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IGameTicker, GameTicker>();
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