Actual randomized humanoids (#11574)
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@@ -1,5 +1,6 @@
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using Content.Server.GameTicking.Rules.Configurations;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Roles;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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@@ -25,8 +26,8 @@ public sealed class NukeopsRuleConfiguration : GameRuleConfiguration
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[DataField("maxOps")]
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public int MaxOperatives = 5;
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[DataField("spawnEntityProto", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string SpawnEntityPrototype = "MobHumanNukeOp";
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[DataField("randomHumanoidSettings", customTypeSerializer: typeof(PrototypeIdSerializer<RandomHumanoidSettingsPrototype>))]
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public string RandomHumanoidSettingsPrototype = "NukeOp";
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[DataField("spawnPointProto", customTypeSerializer: typeof(PrototypeIdSerializer<StartingGearPrototype>))]
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public string SpawnPointPrototype = "SpawnPointNukies";
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@@ -35,6 +35,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Content.Server.Administration.Commands;
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using Content.Server.Humanoid.Systems;
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using Content.Shared.Preferences;
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using Content.Server.Preferences.Managers;
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@@ -57,6 +58,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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[Dependency] private readonly RoundEndSystem _roundEndSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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[Dependency] private readonly RandomHumanoidSystem _randomHumanoid = default!;
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private enum WinType
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@@ -732,7 +734,7 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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if (sessions.TryGetValue(i, out var session))
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{
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var mob = EntityManager.SpawnEntity(_nukeopsRuleConfig.SpawnEntityPrototype, _random.Pick(spawns));
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var mob = _randomHumanoid.SpawnRandomHumanoid(_nukeopsRuleConfig.RandomHumanoidSettingsPrototype, _random.Pick(spawns), string.Empty);
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var profile = _prefs.GetPreferences(session.UserId).SelectedCharacter as HumanoidCharacterProfile;
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SetupOperativeEntity(mob, spawnDetails.Name, spawnDetails.Gear, profile);
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