Inline HasComponent entirely
This commit is contained in:
@@ -100,7 +100,7 @@ namespace Content.Client.Hands
|
||||
|
||||
// Show blocked overlay if hand is blocked.
|
||||
newButton.Blocked.Visible =
|
||||
hand.HeldItem != null && hand.HeldItem.HasComponent<HandVirtualItemComponent>();
|
||||
hand.HeldItem != null && IoCManager.Resolve<IEntityManager>().HasComponent<HandVirtualItemComponent>(hand.HeldItem.Uid);
|
||||
}
|
||||
|
||||
if (TryGetActiveHand(out var activeHand))
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Content.Client.Hands
|
||||
var sys = EntitySystem.Get<HandsSystem>();
|
||||
var handEntity = sys.GetActiveHandEntity();
|
||||
|
||||
if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !handEntity.HasComponent<ISpriteComponent>())
|
||||
if (handEntity == null || !_cfg.GetCVar(CCVars.HudHeldItemShow) || !IoCManager.Resolve<IEntityManager>().HasComponent<ISpriteComponent>(handEntity.Uid))
|
||||
return;
|
||||
|
||||
var screen = args.ScreenHandle;
|
||||
|
||||
Reference in New Issue
Block a user