Inline HasComponent entirely
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@@ -1,6 +1,8 @@
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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{
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@@ -15,7 +17,7 @@ namespace Content.Server.AI.Utility.Considerations.Combat.Melee
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return 0.0f;
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}
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return equipped.HasComponent<MeleeWeaponComponent>() ? 1.0f : 0.0f;
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return IoCManager.Resolve<IEntityManager>().HasComponent<MeleeWeaponComponent>(equipped.Uid) ? 1.0f : 0.0f;
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}
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}
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}
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