Inline HasComponent entirely
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@@ -8,6 +8,7 @@ using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Weapon.Melee.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
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@@ -33,7 +34,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (!entity.HasComponent<MeleeWeaponComponent>())
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<MeleeWeaponComponent>(entity.Uid))
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{
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continue;
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}
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@@ -8,6 +8,7 @@ using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
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@@ -31,7 +32,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (!entity.HasComponent<DrinkComponent>())
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<DrinkComponent>(entity.Uid))
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{
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continue;
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}
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@@ -8,6 +8,7 @@ using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.AI.WorldState.States.Inventory;
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using Content.Server.Nutrition.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
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@@ -31,7 +32,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Nutrition
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foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
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{
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if (!entity.HasComponent<FoodComponent>())
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<FoodComponent>(entity.Uid))
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{
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continue;
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}
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