Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -8,6 +8,7 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.Weapon.Melee.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
@@ -33,7 +34,7 @@ namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
foreach (var entity in context.GetState<EnumerableInventoryState>().GetValue())
{
if (!entity.HasComponent<MeleeWeaponComponent>())
if (!IoCManager.Resolve<IEntityManager>().HasComponent<MeleeWeaponComponent>(entity.Uid))
{
continue;
}