Inline HasComponent entirely
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@@ -88,7 +88,7 @@ namespace Content.Server.Administration
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// Control mob verb
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if (_groupController.CanCommand(player, "controlmob") &&
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args.User != args.Target &&
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args.User.HasComponent<MindComponent>() &&
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IoCManager.Resolve<IEntityManager>().HasComponent<MindComponent>(args.User.Uid) &&
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args.Target.TryGetComponent<MindComponent>(out var targetMind))
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{
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Verb verb = new();
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@@ -106,7 +106,7 @@ namespace Content.Server.Administration
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// Make Sentient verb
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if (_groupController.CanCommand(player, "makesentient") &&
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args.User != args.Target &&
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!args.Target.HasComponent<MindComponent>())
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!IoCManager.Resolve<IEntityManager>().HasComponent<MindComponent>(args.Target.Uid))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("make-sentient-verb-get-data-text");
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@@ -138,7 +138,7 @@ namespace Content.Server.Administration
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// Set clothing verb
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if (_groupController.CanCommand(player, "setoutfit") &&
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args.Target.HasComponent<InventoryComponent>())
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IoCManager.Resolve<IEntityManager>().HasComponent<InventoryComponent>(args.Target.Uid))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("set-outfit-verb-get-data-text");
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@@ -206,7 +206,7 @@ namespace Content.Server.Administration
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// Add verb to open Solution Editor
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if (_groupController.CanCommand(player, "addreagent") &&
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args.Target.HasComponent<SolutionContainerManagerComponent>())
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IoCManager.Resolve<IEntityManager>().HasComponent<SolutionContainerManagerComponent>(args.Target.Uid))
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{
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Verb verb = new();
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verb.Text = Loc.GetString("edit-solutions-verb-get-data-text");
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