Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -61,7 +61,7 @@ namespace Content.Server.Atmos.Components
&& (maxForce >= (MoveResist * MoveForcePushRatio)))
|| (physics.BodyType == BodyType.Static && (maxForce >= (MoveResist * MoveForceForcePushRatio))))
{
if (physics.Owner.HasComponent<MobStateComponent>())
if (IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(physics.Owner.Uid))
{
physics.BodyStatus = BodyStatus.InAir;
@@ -75,7 +75,7 @@ namespace Content.Server.Atmos.Components
if (Deleted || !Owner.TryGetComponent(out PhysicsComponent? physicsComponent)) return;
// Uhh if you get race conditions good luck buddy.
if (physicsComponent.Owner.HasComponent<MobStateComponent>())
if (IoCManager.Resolve<IEntityManager>().HasComponent<MobStateComponent>(physicsComponent.Owner.Uid))
{
physicsComponent.BodyStatus = BodyStatus.OnGround;
}