Inline HasComponent entirely
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@@ -92,7 +92,7 @@ namespace Content.Server.Buckle.Systems
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// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
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// just a held object, the user is probably just trying to sit down.
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verb.Priority = args.Using.HasComponent<ActorComponent>() ? 1 : -1;
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verb.Priority = IoCManager.Resolve<IEntityManager>().HasComponent<ActorComponent>(args.Using.Uid) ? 1 : -1;
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args.Verbs.Add(verb);
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}
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