Inline HasComponent entirely
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@@ -5,6 +5,7 @@ using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Chat.Commands
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@@ -45,7 +46,7 @@ namespace Content.Server.Chat.Commands
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return;
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}
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if (playerEntity.HasComponent<GhostComponent>())
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if (IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(playerEntity.Uid))
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chat.SendDeadChat(player, message);
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else
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{
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@@ -107,7 +107,7 @@ namespace Content.Server.Chat.Commands
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{
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foreach (var entity in entities)
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{
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if (entity.HasComponent<ItemComponent>())
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if (IoCManager.Resolve<IEntityManager>().HasComponent<ItemComponent>(entity.Uid))
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continue;
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var suicide = IoCManager.Resolve<IEntityManager>().GetComponents<ISuicideAct>(entity.Uid).FirstOrDefault();
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if (suicide != null)
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