Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -583,7 +583,7 @@ namespace Content.Server.Doors.Components
hitsomebody = true;
CurrentlyCrushing.Add(e.Owner.Uid);
if (e.Owner.HasComponent<DamageableComponent>())
if (IoCManager.Resolve<IEntityManager>().HasComponent<DamageableComponent>(e.Owner.Uid))
EntitySystem.Get<DamageableSystem>().TryChangeDamage(e.Owner.Uid, CrushDamage);
EntitySystem.Get<StunSystem>().TryParalyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime));

View File

@@ -1,6 +1,7 @@
using Content.Server.Doors.Components;
using Content.Shared.Doors;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Doors
@@ -45,7 +46,7 @@ namespace Content.Server.Doors
private void HandleCollide(EntityUid uid, ServerDoorComponent component, StartCollideEvent args)
{
if (!args.OtherFixture.Body.Owner.HasComponent<DoorBumpOpenerComponent>())
if (!IoCManager.Resolve<IEntityManager>().HasComponent<DoorBumpOpenerComponent>(args.OtherFixture.Body.Owner.Uid))
{
return;
}