Inline HasComponent entirely
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@@ -583,7 +583,7 @@ namespace Content.Server.Doors.Components
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hitsomebody = true;
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CurrentlyCrushing.Add(e.Owner.Uid);
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if (e.Owner.HasComponent<DamageableComponent>())
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if (IoCManager.Resolve<IEntityManager>().HasComponent<DamageableComponent>(e.Owner.Uid))
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(e.Owner.Uid, CrushDamage);
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EntitySystem.Get<StunSystem>().TryParalyze(e.Owner.Uid, TimeSpan.FromSeconds(DoorStunTime));
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@@ -1,6 +1,7 @@
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using Content.Server.Doors.Components;
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using Content.Shared.Doors;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Doors
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@@ -45,7 +46,7 @@ namespace Content.Server.Doors
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private void HandleCollide(EntityUid uid, ServerDoorComponent component, StartCollideEvent args)
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{
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if (!args.OtherFixture.Body.Owner.HasComponent<DoorBumpOpenerComponent>())
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if (!IoCManager.Resolve<IEntityManager>().HasComponent<DoorBumpOpenerComponent>(args.OtherFixture.Body.Owner.Uid))
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{
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return;
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}
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