Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -12,6 +12,7 @@ using Content.Shared.Standing;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -28,7 +29,7 @@ namespace Content.Server.Morgue.Components
protected override bool AddToContents(IEntity entity)
{
if (entity.HasComponent<SharedBodyComponent>() && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid)) return false;
if (IoCManager.Resolve<IEntityManager>().HasComponent<SharedBodyComponent>(entity.Uid) && !EntitySystem.Get<StandingStateSystem>().IsDown(entity.Uid)) return false;
return base.AddToContents(entity);
}
}