Inline HasComponent entirely
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@@ -225,7 +225,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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FireHitscan(shooter, hitscan, angle);
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}
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else if (projectile.HasComponent<ProjectileComponent>() &&
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else if (IoCManager.Resolve<IEntityManager>().HasComponent<ProjectileComponent>(projectile.Uid) &&
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ammo != null &&
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ammo.TryGetComponent(out AmmoComponent? ammoComponent))
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{
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