Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -1,6 +1,7 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
@@ -85,7 +86,7 @@ namespace Content.Shared.Movement.Components
protected override void Initialize()
{
base.Initialize();
if (!Owner.HasComponent<IMoverComponent>())
if (!IoCManager.Resolve<IEntityManager>().HasComponent<IMoverComponent>(Owner.Uid))
{
Owner.EnsureComponentWarn<SharedPlayerInputMoverComponent>();
}