Inline HasComponent entirely
This commit is contained in:
@@ -4,6 +4,7 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization;
|
||||
using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
|
||||
@@ -16,7 +17,7 @@ namespace Content.Shared.Strip.Components
|
||||
public bool CanBeStripped(IEntity by)
|
||||
{
|
||||
return by != Owner
|
||||
&& by.HasComponent<SharedHandsComponent>()
|
||||
&& IoCManager.Resolve<IEntityManager>().HasComponent<SharedHandsComponent>(@by.Uid)
|
||||
&& EntitySystem.Get<ActionBlockerSystem>().CanInteract(by.Uid);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user