Inline HasComponent entirely

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 12:23:18 +01:00
parent 88141ae6b8
commit 0feebbff00
117 changed files with 201 additions and 158 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using static Content.Shared.Inventory.EquipmentSlotDefines;
@@ -16,7 +17,7 @@ namespace Content.Shared.Strip.Components
public bool CanBeStripped(IEntity by)
{
return by != Owner
&& by.HasComponent<SharedHandsComponent>()
&& IoCManager.Resolve<IEntityManager>().HasComponent<SharedHandsComponent>(@by.Uid)
&& EntitySystem.Get<ActionBlockerSystem>().CanInteract(by.Uid);
}