Fix hunger/thirst 'Dead' thresholds (#9453)

This commit is contained in:
themias
2022-07-05 23:08:57 -04:00
committed by GitHub
parent f9f460af31
commit 1014c7c335
5 changed files with 10 additions and 8 deletions

View File

@@ -24,10 +24,10 @@ namespace Content.Shared.Nutrition.Components
[Serializable, NetSerializable]
public enum HungerThreshold : byte
{
Overfed,
Okay,
Peckish,
Starving,
Dead,
Overfed = 1 << 3,
Okay = 1 << 2,
Peckish = 1 << 1,
Starving = 1 << 0,
Dead = 0,
}
}

View File

@@ -1,4 +1,4 @@
using Content.Shared.Movement.Systems;
using Content.Shared.Movement.Systems;
using Content.Shared.Nutrition.Components;
namespace Content.Shared.Nutrition.EntitySystems
@@ -14,7 +14,7 @@ namespace Content.Shared.Nutrition.EntitySystems
private void OnRefreshMovespeed(EntityUid uid, SharedHungerComponent component, RefreshMovementSpeedModifiersEvent args)
{
float mod = component.CurrentHungerThreshold == HungerThreshold.Starving ? 0.75f : 1.0f;
float mod = component.CurrentHungerThreshold <= HungerThreshold.Starving ? 0.75f : 1.0f;
args.ModifySpeed(mod, mod);
}
}