Fix mechanism events not being called properly, add test (#2279)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO

* Remove BodyExtensions and IHasBody

* Remove unnecessary extensions and fix wrong event call in mechanism behavior component

* Complete test and fix event calls
This commit is contained in:
DrSmugleaf
2020-10-17 12:26:39 +02:00
committed by GitHub
parent 05a78f117d
commit 101fa9e466
25 changed files with 365 additions and 154 deletions

View File

@@ -1,11 +1,14 @@
#nullable enable
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Behavior
{
public interface IMechanismBehavior : IHasBody
public interface IMechanismBehavior : IComponent
{
IBody? Body { get; }
IBodyPart? Part { get; }
/// <summary>
@@ -33,6 +36,14 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
/// </summary>
void AddedToPart();
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary>
/// Called when the parent <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>.
@@ -50,14 +61,6 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
/// </summary>
void RemovedFromPart(IBodyPart old);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is removed from a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.

View File

@@ -13,6 +13,25 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
public IMechanism? Mechanism => Owner.GetComponentOrNull<IMechanism>();
protected override void Startup()
{
base.Startup();
if (Part == null)
{
return;
}
if (Body == null)
{
AddedToPart();
}
else
{
AddedToPartInBody();
}
}
public abstract void Update(float frameTime);
public void AddedToBody()
@@ -37,7 +56,7 @@ namespace Content.Shared.GameObjects.Components.Body.Behavior
public void AddedToPartInBody()
{
OnAddedToPart();
OnAddedToPartInBody();
}
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)

View File

@@ -1,29 +0,0 @@
#nullable enable
using System.Diagnostics.CodeAnalysis;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body
{
public static class BodyExtensions
{
public static T? GetBody<T>(this IEntity entity) where T : class, IBody
{
return entity.GetComponentOrNull<T>();
}
public static bool TryGetBody<T>(this IEntity entity, [NotNullWhen(true)] out T? body) where T : class, IBody
{
return (body = entity.GetBody<T>()) != null;
}
public static IBody? GetBody(this IEntity entity)
{
return entity.GetComponentOrNull<IBody>();
}
public static bool TryGetBody(this IEntity entity, [NotNullWhen(true)] out IBody? body)
{
return (body = entity.GetBody()) != null;
}
}
}

View File

@@ -1,13 +0,0 @@
#nullable enable
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body
{
public interface IHasBody : IComponent
{
/// <summary>
/// The body that this component is currently a part of, if any.
/// </summary>
IBody? Body { get; }
}
}

View File

@@ -1,10 +1,13 @@
#nullable enable
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
public interface IMechanism : IHasBody
public interface IMechanism : IComponent
{
IBody? Body { get; }
IBodyPart? Part { get; set; }
/// <summary>
@@ -70,6 +73,14 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
/// </summary>
void AddedToPart();
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary>
/// Called when the parent <see cref="IBodyPart"/> is removed from a
/// <see cref="IBody"/>.
@@ -87,14 +98,6 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
/// </summary>
void RemovedFromPart(IBodyPart old);
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is added to a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.
/// For instance, adding a brain to a head that is attached to a body.
/// DO NOT CALL THIS DIRECTLY FROM OUTSIDE BODY SYSTEM CODE!
/// </summary>
void AddedToPartInBody();
/// <summary>
/// Called when the parent <see cref="IMechanism"/> is removed from a
/// <see cref="IBodyPart"/> that is attached to a <see cref="IBody"/>.

View File

@@ -3,26 +3,29 @@ using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Robust.Shared.Interfaces.GameObjects;
using Content.Shared.GameObjects.Components.Body.Part;
namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
public static class MechanismExtensions
{
public static bool HasMechanismBehavior<T>(this IEntity entity) where T : IMechanismBehavior
public static bool HasMechanismBehavior<T>(this IBody body)
{
// TODO BODY optimize
return entity.TryGetBody(out var body) &&
body.Parts.Values.Any(p => p.Mechanisms.Any(m => m.Owner.HasComponent<T>()));
return body.Parts.Values.Any(p => p.HasMechanismBehavior<T>());
}
public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IEntity entity)
public static bool HasMechanismBehavior<T>(this IBodyPart part)
{
if (!entity.TryGetBody(out var body))
{
yield break;
}
return part.Mechanisms.Any(m => m.Owner.HasComponent<T>());
}
public static bool HasMechanismBehavior<T>(this IMechanism mechanism)
{
return mechanism.Owner.HasComponent<T>();
}
public static IEnumerable<IMechanismBehavior> GetMechanismBehaviors(this IBody body)
{
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
foreach (var behavior in mechanism.Owner.GetAllComponents<IMechanismBehavior>())
@@ -31,10 +34,10 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
}
}
public static bool TryGetMechanismBehaviors(this IEntity entity,
public static bool TryGetMechanismBehaviors(this IBody body,
[NotNullWhen(true)] out List<IMechanismBehavior>? behaviors)
{
behaviors = entity.GetMechanismBehaviors().ToList();
behaviors = body.GetMechanismBehaviors().ToList();
if (behaviors.Count == 0)
{
@@ -45,13 +48,8 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
return true;
}
public static IEnumerable<T> GetMechanismBehaviors<T>(this IEntity entity) where T : class, IMechanismBehavior
public static IEnumerable<T> GetMechanismBehaviors<T>(this IBody body) where T : class, IMechanismBehavior
{
if (!entity.TryGetBody(out var body))
{
yield break;
}
foreach (var part in body.Parts.Values)
foreach (var mechanism in part.Mechanisms)
{
@@ -62,7 +60,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
}
}
public static bool TryGetMechanismBehaviors<T>(this IEntity entity, [NotNullWhen(true)] out List<T>? behaviors)
public static bool TryGetMechanismBehaviors<T>(this IBody entity, [NotNullWhen(true)] out List<T>? behaviors)
where T : class, IMechanismBehavior
{
behaviors = entity.GetMechanismBehaviors<T>().ToList();

View File

@@ -1,5 +1,6 @@
#nullable enable
using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -39,12 +40,26 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
if (old != null)
{
OnRemovedFromPart(old);
if (old.Body == null)
{
RemovedFromPart(old);
}
else
{
RemovedFromPartInBody(old.Body, old);
}
}
if (value != null)
{
OnAddedToPart();
if (value.Body == null)
{
AddedToPart();
}
else
{
AddedToPartInBody();
}
}
}
}
@@ -94,7 +109,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
OnAddedToBody();
foreach (var behavior in Owner.GetMechanismBehaviors())
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.AddedToBody();
}
@@ -104,7 +119,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
{
OnRemovedFromBody(old);
foreach (var behavior in Owner.GetMechanismBehaviors())
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.RemovedFromBody(old);
}
@@ -117,23 +132,12 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPart();
foreach (var behavior in Owner.GetMechanismBehaviors())
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.AddedToPart();
}
}
public void RemovedFromPart(IBodyPart old)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPart(old);
foreach (var behavior in Owner.GetMechanismBehaviors())
{
behavior.RemovedFromPart(old);
}
}
public void AddedToPartInBody()
{
DebugTools.AssertNotNull(Body);
@@ -142,18 +146,29 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPartInBody();
foreach (var behavior in Owner.GetMechanismBehaviors())
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.AddedToPartInBody();
}
}
public void RemovedFromPart(IBodyPart old)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPart(old);
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.RemovedFromPart(old);
}
}
public void RemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{
Owner.Transform.AttachToGridOrMap();
OnRemovedFromPartInBody();
foreach (var behavior in Owner.GetMechanismBehaviors())
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
{
behavior.RemovedFromPartInBody(oldBody, oldPart);
}

View File

@@ -7,7 +7,7 @@ using Robust.Shared.Map;
namespace Content.Shared.GameObjects.Components.Body.Part
{
public interface IBodyPart : IHasBody, IBodyPartContainer
public interface IBodyPart : IComponent, IBodyPartContainer
{
new IBody? Body { get; set; }

View File

@@ -114,15 +114,6 @@ namespace Content.Shared.GameObjects.Components.Body.Part
mechanism.Part = this;
SizeUsed += mechanism.Size;
if (Body == null)
{
mechanism.AddedToPart();
}
else
{
mechanism.AddedToPartInBody();
}
Dirty();
}
@@ -132,15 +123,6 @@ namespace Content.Shared.GameObjects.Components.Body.Part
mechanism.Part = null;
SizeUsed -= mechanism.Size;
if (Body == null)
{
mechanism.RemovedFromPart(this);
}
else
{
mechanism.RemovedFromPartInBody(Body, this);
}
Dirty();
}