Fix mechanism events not being called properly, add test (#2279)

* Add mechanism events when added/removed to/from body/parts

* Change old usages

* Add TODO

* Remove BodyExtensions and IHasBody

* Remove unnecessary extensions and fix wrong event call in mechanism behavior component

* Complete test and fix event calls
This commit is contained in:
DrSmugleaf
2020-10-17 12:26:39 +02:00
committed by GitHub
parent 05a78f117d
commit 101fa9e466
25 changed files with 365 additions and 154 deletions

View File

@@ -114,15 +114,6 @@ namespace Content.Shared.GameObjects.Components.Body.Part
mechanism.Part = this;
SizeUsed += mechanism.Size;
if (Body == null)
{
mechanism.AddedToPart();
}
else
{
mechanism.AddedToPartInBody();
}
Dirty();
}
@@ -132,15 +123,6 @@ namespace Content.Shared.GameObjects.Components.Body.Part
mechanism.Part = null;
SizeUsed -= mechanism.Size;
if (Body == null)
{
mechanism.RemovedFromPart(this);
}
else
{
mechanism.RemovedFromPartInBody(Body, this);
}
Dirty();
}