Use EntitySystem dependencies in a bunch of systems.
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@@ -24,21 +24,12 @@ namespace Content.Client.Weapons.Ranged
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly CombatModeSystem _combatModeSystem = default!;
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private InputSystem _inputSystem = default!;
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private CombatModeSystem _combatModeSystem = default!;
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private bool _blocked;
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private int _shotCounter;
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public override void Initialize()
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{
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base.Initialize();
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IoCManager.InjectDependencies(this);
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_inputSystem = Get<InputSystem>();
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_combatModeSystem = Get<CombatModeSystem>();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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