Use EntitySystem dependencies in a bunch of systems.

This commit is contained in:
Vera Aguilera Puerto
2021-07-26 12:58:17 +02:00
parent 4e93340fb0
commit 1033d8bbe5
31 changed files with 130 additions and 130 deletions

View File

@@ -24,21 +24,12 @@ namespace Content.Client.Weapons.Ranged
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly InputSystem _inputSystem = default!;
[Dependency] private readonly CombatModeSystem _combatModeSystem = default!;
private InputSystem _inputSystem = default!;
private CombatModeSystem _combatModeSystem = default!;
private bool _blocked;
private int _shotCounter;
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
_inputSystem = Get<InputSystem>();
_combatModeSystem = Get<CombatModeSystem>();
}
public override void Update(float frameTime)
{
base.Update(frameTime);