Use EntitySystem dependencies in a bunch of systems.
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@@ -19,6 +19,7 @@ using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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@@ -26,6 +27,8 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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[UsedImplicitly]
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public class GasCanisterSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -131,23 +134,21 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (!nodeContainer.TryGetNode(canister.PortName, out PortablePipeNode? portNode))
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return;
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var atmosphereSystem = Get<AtmosphereSystem>();
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atmosphereSystem.React(canister.Air, portNode);
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_atmosphereSystem.React(canister.Air, portNode);
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if (portNode.NodeGroup is PipeNet {NodeCount: > 1} net)
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{
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var buffer = new GasMixture(net.Air.Volume + canister.Air.Volume);
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atmosphereSystem.Merge(buffer, net.Air);
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atmosphereSystem.Merge(buffer, canister.Air);
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_atmosphereSystem.Merge(buffer, net.Air);
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_atmosphereSystem.Merge(buffer, canister.Air);
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net.Air.Clear();
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atmosphereSystem.Merge(net.Air, buffer);
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_atmosphereSystem.Merge(net.Air, buffer);
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net.Air.Multiply(net.Air.Volume / buffer.Volume);
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canister.Air.Clear();
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atmosphereSystem.Merge(canister.Air, buffer);
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_atmosphereSystem.Merge(canister.Air, buffer);
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canister.Air.Multiply(canister.Air.Volume / buffer.Volume);
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}
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@@ -161,12 +162,12 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (container.ContainedEntities.Count > 0)
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{
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var gasTank = container.ContainedEntities[0].GetComponent<GasTankComponent>();
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atmosphereSystem.ReleaseGasTo(canister.Air, gasTank.Air, canister.ReleasePressure);
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_atmosphereSystem.ReleaseGasTo(canister.Air, gasTank.Air, canister.ReleasePressure);
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}
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else
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{
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var environment = atmosphereSystem.GetTileMixture(canister.Owner.Transform.Coordinates, true);
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atmosphereSystem.ReleaseGasTo(canister.Air, environment, canister.ReleasePressure);
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var environment = _atmosphereSystem.GetTileMixture(canister.Owner.Transform.Coordinates, true);
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_atmosphereSystem.ReleaseGasTo(canister.Air, environment, canister.ReleasePressure);
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}
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}
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