Use EntitySystem dependencies in a bunch of systems.
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@@ -7,12 +7,15 @@ using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public class GasPassiveVentSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -22,8 +25,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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private void OnPassiveVentUpdated(EntityUid uid, GasPassiveVentComponent vent, AtmosDeviceUpdateEvent args)
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{
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var atmosphereSystem = Get<AtmosphereSystem>();
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var environment = atmosphereSystem.GetTileMixture(vent.Owner.Transform.Coordinates, true);
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var environment = _atmosphereSystem.GetTileMixture(vent.Owner.Transform.Coordinates, true);
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if (environment == null)
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return;
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@@ -44,7 +46,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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var airTemperature = environment.Temperature > 0 ? environment.Temperature : inlet.Air.Temperature;
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var transferMoles = pressureDelta * environment.Volume / (airTemperature * Atmospherics.R);
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var removed = inlet.Air.Remove(transferMoles);
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atmosphereSystem.Merge(environment, removed);
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_atmosphereSystem.Merge(environment, removed);
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}
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else
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{
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