Use EntitySystem dependencies in a bunch of systems.
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@@ -9,6 +9,7 @@ using Content.Shared.Atmos.Piping.Unary.Visuals;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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@@ -16,6 +17,8 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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[UsedImplicitly]
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public class GasVentScrubberSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -45,17 +48,16 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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if (!nodeContainer.TryGetNode(scrubber.OutletName, out PipeNode? outlet))
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return;
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var atmosphereSystem = Get<AtmosphereSystem>();
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var environment = atmosphereSystem.GetTileMixture(scrubber.Owner.Transform.Coordinates, true);
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var environment = _atmosphereSystem.GetTileMixture(scrubber.Owner.Transform.Coordinates, true);
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Scrub(atmosphereSystem, scrubber, appearance, environment, outlet);
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Scrub(_atmosphereSystem, scrubber, appearance, environment, outlet);
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if (!scrubber.WideNet) return;
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// Scrub adjacent tiles too.
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foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(scrubber.Owner.Transform.Coordinates, false, true))
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foreach (var adjacent in _atmosphereSystem.GetAdjacentTileMixtures(scrubber.Owner.Transform.Coordinates, false, true))
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{
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Scrub(atmosphereSystem, scrubber, null, adjacent, outlet);
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Scrub(_atmosphereSystem, scrubber, null, adjacent, outlet);
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}
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}
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